allows any character to move up to 1 \gls{square}, position themselves in front of another player, and receive all attacks from their front.
allows any character to move up to 1 \gls{square}, position themselves in front of another player, and receive all attacks from their front.
...
@@ -643,7 +642,8 @@ follows the same rules, but the penalty is halved.
...
@@ -643,7 +642,8 @@ follows the same rules, but the penalty is halved.
When a character has no space to swing a weapon -- either vertically or horizontally -- their Attack gains a penalty equal to the weapon's \gls{weightrating}.
When a character has no space to swing a weapon -- either vertically or horizontally -- their Attack gains a penalty equal to the weapon's \gls{weightrating}.
\subsubsection[Passing Attacks: When passing someone, they can make a normal attack as a Quick Action]{Passing Attacks}\index{Combat!Passing Attacks}
\subsubsection[Passing Attacks: When passing someone, they can make a normal attack as a \gls{quickaction}]{Passing Attacks}
\index{Combat!Passing Attacks}
If you try to run past an opponent during combat, they may make an attack against you as a \gls{quickaction}.
If you try to run past an opponent during combat, they may make an attack against you as a \gls{quickaction}.
description={An action which can skip the normal Initiative order but still costs Initiative. Quick actions can even be performed when someone has a negative Initiative score},
first={\textit{Response Action}},
first={\textit{Quick Action}}
description={An action taken as a reaction to being attacked, such as responding with an attack, or fleeing},
@@ -121,8 +121,6 @@ Each point pushes the target back by 1 square and subtracts 1 from their \glspl{
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@@ -121,8 +121,6 @@ Each point pushes the target back by 1 square and subtracts 1 from their \glspl{
The ogre, however, ignores the spell entirely.
The ogre, however, ignores the spell entirely.
}{}
}{}
Anyone pushed back by the spell cannot take Quick Actions again, except Evasion, until their Initiative comes up; so no moving, or speaking is possible until they regain their balance.
\spelllevel
\spelllevel
The mage begins to commune with the weather systems and influence how they go. They can even summon localised weather systems from the palm of a hand; mist, sunlight, wind and more are all possible.
The mage begins to commune with the weather systems and influence how they go. They can even summon localised weather systems from the palm of a hand; mist, sunlight, wind and more are all possible.
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@@ -436,7 +434,7 @@ Targets can stop once their original action has become obviously impossible or i
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@@ -436,7 +434,7 @@ Targets can stop once their original action has become obviously impossible or i
Even if a conversation does not end, the target would simply need to spend 1 \gls{ap} to speak a little while fighting.
Even if a conversation does not end, the target would simply need to spend 1 \gls{ap} to speak a little while fighting.
}{}
}{}
Targets enchanted to continue dancing, sewing, or anything else, can make a second roll to break free of the enchantment as a Quick Action, costing 1\glspl{ap}.
Targets enchanted to continue dancing, sewing, or anything else, can make a second roll to break free of the enchantment at the cost of 2\glspl{ap}.
If the roll succeeds, the spell has been broken, but even if the roll fails, they can still take any regular action before returning to their task.
If the roll succeeds, the spell has been broken, but even if the roll fails, they can still take any regular action before returning to their task.
\spell{Oath}{Continuous}{Academics}{Force a target to fulfill any promise}
\spell{Oath}{Continuous}{Academics}{Force a target to fulfill any promise}
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@@ -800,7 +798,7 @@ The target gains a number of \glspl{SP} equal to the level of spell used times 3
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@@ -800,7 +798,7 @@ The target gains a number of \glspl{SP} equal to the level of spell used times 3
Those protected by the shield cannot attack others as the shield stops all attacks.%
Those protected by the shield cannot attack others as the shield stops all attacks.%
\footnote{Or more specifically, the person can attack, but all Damage will go to the \glspl{SP} first.}
\footnote{Or more specifically, the person can attack, but all Damage will go to the \glspl{SP} first.}
However, casters are able to focus enough to use missile weapons and spells by allowing small breaches in the shield's wall.
However, casters are able to focus enough to use missile weapons and spells by allowing small breaches in the shield's wall.
\footnote{Allowing a target to use a missile weapon requires complete focus, and a Wits + Empathy roll, and can be performed as a Quick action, costing 1 \glspl{ap} Points.}
\footnote{Allowing a target to use a missile weapon requires complete focus, and a Wits + Empathy roll, and costs 1 \glspl{ap}.}
The shields cannot `split' into bubbles.
The shields cannot `split' into bubbles.
When cast as a \textit{Wide} spell, it can cover a group of people, but the shield will cover all of them or none.
When cast as a \textit{Wide} spell, it can cover a group of people, but the shield will cover all of them or none.