From 47c263e20feff21c9da052ea9ae0b483c978028f Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Mon, 23 Jan 2023 04:50:08 +0100
Subject: [PATCH] change quick actions to responses

---
 combat.tex   | 12 ++++++------
 glossary.tex |  6 +++---
 spheres.tex  |  6 ++----
 3 files changed, 11 insertions(+), 13 deletions(-)

diff --git a/combat.tex b/combat.tex
index 8ff87b16..38aba39d 100644
--- a/combat.tex
+++ b/combat.tex
@@ -84,12 +84,11 @@ However, if two characters both wish to act first, we resolve who goes first in
 
 \subsubsection{\Glspl{quickaction}}
 
-\Glspl{quickaction} can interrupt all other actions.
-They include speaking, moving, and defence (because even characters without any \glspl{ap} left will have to engage in Attack rolls).
+\Glspl{quickaction} happen in reaction to another.
+When someone attacks you, then you are engaged in an attack with them, and must spend the necessary \glspl{ap} immediately.
+Similarly, if someone moves towards you, you can move away from them as a \gls{quickaction}.
 
-Disagreements about which \gls{quickaction} goes first resolve with the usual Initiative rules.
-
-\Glspl{quickaction} cost 1 \gls{ap} unless otherwise stated.
+Disagreements about which \gls{quickaction} of many goes first resolve with the usual Initiative rules.
 
 \paragraph{Guarding}
 allows any character to move up to 1 \gls{square}, position themselves in front of another player, and receive all attacks from their front.
@@ -643,7 +642,8 @@ follows the same rules, but the penalty is halved.
 
 When a character has no space to swing a weapon -- either vertically or horizontally -- their Attack gains a penalty equal to the weapon's \gls{weightrating}.
 
-\subsubsection[Passing Attacks: When passing someone, they can make a normal attack as a Quick Action]{Passing Attacks}\index{Combat!Passing Attacks}
+\subsubsection[Passing Attacks: When passing someone, they can make a normal attack as a \gls{quickaction}]{Passing Attacks}
+\index{Combat!Passing Attacks}
 
 If you try to run past an opponent during combat, they may make an attack against you as a \gls{quickaction}.
 
diff --git a/glossary.tex b/glossary.tex
index 10e03457..4e5e6d31 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -43,9 +43,9 @@
     }
 
   \newglossaryentry{quickaction}{
-    name={Quick Action},
-    description={An action which can skip the normal Initiative order but still costs Initiative.  Quick actions can even be performed when someone has a negative Initiative score},
-    first={\textit{Quick Action}}
+    name={Response Action},
+    first={\textit{Response Action}},
+    description={An action taken as a reaction to being attacked, such as responding with an attack, or fleeing},
     }
 
   \newglossaryentry{attribute}{
diff --git a/spheres.tex b/spheres.tex
index eaa7d374..51822925 100644
--- a/spheres.tex
+++ b/spheres.tex
@@ -121,8 +121,6 @@ Each point pushes the target back by 1 square and subtracts 1 from their \glspl{
   The ogre, however, ignores the spell entirely.
 }{}
 
-Anyone pushed back by the spell cannot take Quick Actions again, except Evasion, until their Initiative comes up; so no moving, or speaking is possible until they regain their balance.
-
 \spelllevel
 
 The mage begins to commune with the weather systems and influence how they go. They can even summon localised weather systems from the palm of a hand; mist, sunlight, wind and more are all possible.
@@ -436,7 +434,7 @@ Targets can stop once their original action has become obviously impossible or i
   Even if a conversation does not end, the target would simply need to spend 1 \gls{ap} to speak a little while fighting.
 }{}
 
-Targets enchanted to continue dancing, sewing, or anything else, can make a second roll to break free of the enchantment as a Quick Action, costing 1 \glspl{ap}.
+Targets enchanted to continue dancing, sewing, or anything else, can make a second roll to break free of the enchantment at the cost of 2 \glspl{ap}.
 If the roll succeeds, the spell has been broken, but even if the roll fails, they can still take any regular action before returning to their task.
 
 \spell{Oath}{Continuous}{Academics}{Force a target to fulfill any promise}
@@ -800,7 +798,7 @@ The target gains a number of \glspl{SP} equal to the level of spell used times 3
 Those protected by the shield cannot attack others as the shield stops all attacks.%
 \footnote{Or more specifically, the person can attack, but all Damage will go to the \glspl{SP} first.}
 However, casters are able to focus enough to use missile weapons and spells by allowing small breaches in the shield's wall.
-\footnote{Allowing a target to use a missile weapon requires complete focus, and a Wits + Empathy roll, and can be performed as a Quick action, costing 1 \glspl{ap} Points.}
+\footnote{Allowing a target to use a missile weapon requires complete focus, and a Wits + Empathy roll, and costs 1 \glspl{ap}.}
 
 The shields cannot `split' into bubbles.
 When cast as a \textit{Wide} spell, it can cover a group of people, but the shield will cover all of them or none.
-- 
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