@@ -260,7 +260,7 @@ We use Vigilance for both investigation and to remain watchful throughout a long
An elf with Intelligence +2 would have a total bonus of +4 when investigating a crime scene, but if the same elf had Strength -2, their total bonus for remaining watchful throughout a long night would be 0.
Many pairings of an Attribute plus Skill will not come up very often, but you should think of each likely pairing as an individual talent.
For example, a character with a bonus to Academics and Vigilance has individual bonuses for \textit{forgery}, \textit{recall}, \textit{resisting enchantments}, storytelling, \textit{keeping watch}, \textit{investigation}, and \textit{spotting illusions}.
For example, a character with a bonus to Academics and Vigilance has individual bonuses for \textit{forgery}, \textit{recall}, \textit{resisting enchantments}, \textit{storytelling}, \textit{keeping watch}, \textit{investigation}, and \textit{spotting illusions}.
It's only two Skills on the sheet, but that's seven different ratings the character has.
For more detailed examples, see page \pageref{skill_uses}.
@@ -13,7 +13,7 @@ They'll also need character sheets for any \glspl{npc} they bring into the game.
\subsection{Coins}
To helps players understand the tactical elements of the game, consider setting a central initiative track on the table, with the number 1-18.
To helps players understand the tactical elements of the game, consider setting a central initiative track on the table, with the numbers 1-18.
Have everyone place a token, model, coin, or whatever, on their own Initiative number as soon as combat starts so that they can see the Initiative count moving slowly towards them.
As a \gls{gm}, it's always good to have at least 3 different types of coins.