diff --git a/appendix.tex b/appendix.tex index 9eab1f324fc014c338a8185f74f934ab980353a3..79cf611c140c7df62435f74d41588dea602a4bb8 100644 --- a/appendix.tex +++ b/appendix.tex @@ -165,7 +165,7 @@ They worship \glsentrytext{knowledgegod}.\footnote{See page \pageref{gods_codes} {0}% DR {0}% COMBAT {Academics~1, -\Path{Alchemy}{\invocation 2, \illusion 1}}% SKILLS +\Path{Alchemy}{\invocation~2, \illusion~1}}% SKILLS {\Dagger, 1 x adventuring equipment}% EQUIPMENT {} @@ -371,7 +371,7 @@ Alternatively, rogues may go the route of a singing socialite, and even learn to {1}% COMBAT {Academics~1, Empathy~1, Deceit~2, Performance~2, Vigilance~1 \knacks{\perfectsneakattack} -\Path{Song}{\fate 1, \enchantment 2} +\Path{Song}{\fate~1, \enchantment~2} }% SKILLS {\longsword, \partialleather, dagger, lantern, camping equipment, writing equipment, 2 x adventuring equipment. }% EQUIPMENT @@ -460,7 +460,7 @@ Whether this comes through prayer or inborn abilities which develop over time, a {0}% DR {2}% COMBAT {Projectiles~1, Beast~Ken~1, Survival~1, Tactics~1 -\Path{Blood}{\aldaron 2}\knacks{\mightydraw, \charge}}% SKILLS +\Path{Blood}{\aldaron~2}\knacks{\mightydraw, \charge}}% SKILLS {\longsword, \partialchain, \bucklar, bow, 2 x adventuring equipment}% EQUIPMENT {\addtocounter{fp}{5}} diff --git a/cc.tex b/cc.tex index 0304c72edf25bbfcdd6eb913fa6f92301a8b24fc..95084a8fc37aa98c9a7e8e01ee20f680b4182cdc 100644 --- a/cc.tex +++ b/cc.tex @@ -260,7 +260,7 @@ We use Vigilance for both investigation and to remain watchful throughout a long An elf with Intelligence +2 would have a total bonus of +4 when investigating a crime scene, but if the same elf had Strength -2, their total bonus for remaining watchful throughout a long night would be 0. Many pairings of an Attribute plus Skill will not come up very often, but you should think of each likely pairing as an individual talent. -For example, a character with a bonus to Academics and Vigilance has individual bonuses for \textit{forgery}, \textit{recall}, \textit{resisting enchantments}, storytelling, \textit{keeping watch}, \textit{investigation}, and \textit{spotting illusions}. +For example, a character with a bonus to Academics and Vigilance has individual bonuses for \textit{forgery}, \textit{recall}, \textit{resisting enchantments}, \textit{storytelling}, \textit{keeping watch}, \textit{investigation}, and \textit{spotting illusions}. It's only two Skills on the sheet, but that's seven different ratings the character has. For more detailed examples, see page \pageref{skill_uses}. diff --git a/gm.tex b/gm.tex index 216e7f84f4499f9e4701da76ac14008ea00b4af1..8e033e642d6028deadf3f1f7b0f67868ddfced82 100644 --- a/gm.tex +++ b/gm.tex @@ -13,7 +13,7 @@ They'll also need character sheets for any \glspl{npc} they bring into the game. \subsection{Coins} -To helps players understand the tactical elements of the game, consider setting a central initiative track on the table, with the number 1-18. +To helps players understand the tactical elements of the game, consider setting a central initiative track on the table, with the numbers 1-18. Have everyone place a token, model, coin, or whatever, on their own Initiative number as soon as combat starts so that they can see the Initiative count moving slowly towards them. As a \gls{gm}, it's always good to have at least 3 different types of coins. diff --git a/gods.tex b/gods.tex index 13ba46458cf9a8cbee3ac7e6093364b2744b55c8..fd6befc3b04d3ad21805336bc40a0a8ea0418a58 100644 --- a/gods.tex +++ b/gods.tex @@ -43,7 +43,7 @@ The day of \gls{wargod} is a day to remember war and settle disputes by fist or \begin{xpchart}{\Glsentrytext{joygod}} - 1 & Playing a prank \\ + 1 & Playing a prank. \\ 1 & Donating at least 1 gp to the church. \\