diff --git a/appendix.tex b/appendix.tex
index 9eab1f324fc014c338a8185f74f934ab980353a3..79cf611c140c7df62435f74d41588dea602a4bb8 100644
--- a/appendix.tex
+++ b/appendix.tex
@@ -165,7 +165,7 @@ They worship \glsentrytext{knowledgegod}.\footnote{See page \pageref{gods_codes}
 {0}% DR
 {0}% COMBAT
 {Academics~1,
-\Path{Alchemy}{\invocation 2, \illusion 1}}% SKILLS
+\Path{Alchemy}{\invocation~2, \illusion~1}}% SKILLS
 {\Dagger, 1 x adventuring equipment}% EQUIPMENT
 {}
 
@@ -371,7 +371,7 @@ Alternatively, rogues may go the route of a singing socialite, and even learn to
 {1}% COMBAT
 {Academics~1, Empathy~1, Deceit~2, Performance~2, Vigilance~1
 \knacks{\perfectsneakattack}
-\Path{Song}{\fate 1, \enchantment 2}
+\Path{Song}{\fate~1, \enchantment~2}
 }% SKILLS
 {\longsword, \partialleather, dagger, lantern, camping equipment, writing equipment, 2 x adventuring equipment.
 }% EQUIPMENT
@@ -460,7 +460,7 @@ Whether this comes through prayer or inborn abilities which develop over time, a
 {0}% DR
 {2}% COMBAT
 {Projectiles~1, Beast~Ken~1, Survival~1, Tactics~1
-\Path{Blood}{\aldaron 2}\knacks{\mightydraw, \charge}}% SKILLS
+\Path{Blood}{\aldaron~2}\knacks{\mightydraw, \charge}}% SKILLS
 {\longsword, \partialchain, \bucklar, bow, 2 x adventuring equipment}% EQUIPMENT
 {\addtocounter{fp}{5}}
 
diff --git a/cc.tex b/cc.tex
index 0304c72edf25bbfcdd6eb913fa6f92301a8b24fc..95084a8fc37aa98c9a7e8e01ee20f680b4182cdc 100644
--- a/cc.tex
+++ b/cc.tex
@@ -260,7 +260,7 @@ We use Vigilance for both investigation and to remain watchful throughout a long
 An elf with Intelligence +2 would have a total bonus of +4 when investigating a crime scene, but if the same elf had Strength -2, their total bonus for remaining watchful throughout a long night would be 0.
 
 Many pairings of an Attribute plus Skill will not come up very often, but you should think of each likely pairing as an individual talent.
-For example, a character with a bonus to Academics and Vigilance has individual bonuses for \textit{forgery}, \textit{recall}, \textit{resisting enchantments}, storytelling, \textit{keeping watch}, \textit{investigation}, and \textit{spotting illusions}.
+For example, a character with a bonus to Academics and Vigilance has individual bonuses for \textit{forgery}, \textit{recall}, \textit{resisting enchantments}, \textit{storytelling}, \textit{keeping watch}, \textit{investigation}, and \textit{spotting illusions}.
 It's only two Skills on the sheet, but that's seven different ratings the character has.
 
 For more detailed examples, see page \pageref{skill_uses}.
diff --git a/gm.tex b/gm.tex
index 216e7f84f4499f9e4701da76ac14008ea00b4af1..8e033e642d6028deadf3f1f7b0f67868ddfced82 100644
--- a/gm.tex
+++ b/gm.tex
@@ -13,7 +13,7 @@ They'll also need character sheets for any \glspl{npc} they bring into the game.
 
 \subsection{Coins}
 
-To helps players understand the tactical elements of the game, consider setting a central initiative track on the table, with the number 1-18.
+To helps players understand the tactical elements of the game, consider setting a central initiative track on the table, with the numbers 1-18.
 Have everyone place a token, model, coin, or whatever, on their own Initiative number as soon as combat starts so that they can see the Initiative count moving slowly towards them.
 
 As a \gls{gm}, it's always good to have at least 3 different types of coins.
diff --git a/gods.tex b/gods.tex
index 13ba46458cf9a8cbee3ac7e6093364b2744b55c8..fd6befc3b04d3ad21805336bc40a0a8ea0418a58 100644
--- a/gods.tex
+++ b/gods.tex
@@ -43,7 +43,7 @@ The day of \gls{wargod} is a day to remember war and settle disputes by fist or
 
 \begin{xpchart}{\Glsentrytext{joygod}}
 
-	1 & Playing a prank \\
+	1 & Playing a prank. \\
 
 	1 & Donating at least 1 gp to the church. \\