@@ -475,6 +475,11 @@ They worship \glsentrytext{knowledgegod}.\footnote{See page \pageref{gods_codes}
{Dagger, 1 x adventuring equipment}% EQUIPMENT
{\mana{2}}
This alchemist can cast only one quick spell in battle: \textit{Fireball}.
It deals 1D6 Damage, and can be cast twice only.
This alchemist can also cast an illusion as a ritual spell, which requires a full round to cast.
\subsubsection{Illusionist}
\index{Illusionist}
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@@ -497,6 +502,13 @@ The Craft and Empathy skills means the illusionist is best at making illusions o
{\Dagger, \completeleather, 2 x adventuring equipment}% EQUIPMENT
{\mana{4}}
With Illusion at level 3, this alchemist can cast up to level 2 Illusion spells instantly.
A \textit{Ranged Illusion} could make something far away change its appearance, or a \textit{Wide Illusion} might change how two people look, instantly.
Alternatively, the cast could create a \textit{Realistic Illusion} or himself as another type of creature, or cast an \textit{Independent Illusion} at any point.
With a full three rounds, the caster could create a \textit{Wide, Independent Illusion}, creating just about any two facsimiles out of nothing.
Or, with the full three rounds, the illusionist might make themself completely invisible, with a \textit{Negative Illusion}.
\subsection{Priest of \Glsentrytext{naturegod}}
Priests of \Glsentrytext{naturegod} make a good stand-in for druids or witches, given their affinity for animals and ability to shapeshift.
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@@ -519,6 +531,8 @@ Their starting equipment includes partial leather armour, camping equipment, a s
{\spear, \partialleather, dagger}% EQUIPMENT
{\mana{2}}
Such a druid can focus for a round to transform one animal into another, or can freeze over a patch of river, cast a magical light, or perform any other first level Aldaron spell.
\subsubsection{Arch Druid}
This follower of \gls{naturegod} has later gained both martial and magical ability.
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@@ -540,6 +554,9 @@ Water can be turned to slime or webbing, webs could be turned to water, and the
{\spear, \partialleather, dagger, 1 x adventuring equipment}% EQUIPMENT
{\mana{3}}
The arch druid can perform the same spells as before, but faster -- level 1 Aldaron spells can be cast instantly, such as \textit{Light}; as can level 2 Polymorph spells such as \textit{Race Change}.
Additionally, the druid can spend 3 rounds to cast a \textit{Freeform} spell to Polymorph into all manner of weird and wonderful shapes, such as a fire elemental with an \textit{impenetrable hide} (with 4 \gls{dr}).
\subsection{Priest of \Glsentrytext{justicegod}}
Priests of the god of honour begin with Fate 2, Academics 1, Medicine 1 and MP 4.