diff --git a/cc.tex b/cc.tex index 753d5d98029881f5bc0f1c8d1b2bbd7e6d10af7e..21686f6053e11b50270ecf9508a74a3c9d9b2171 100644 --- a/cc.tex +++ b/cc.tex @@ -475,6 +475,11 @@ They worship \glsentrytext{knowledgegod}.\footnote{See page \pageref{gods_codes} {Dagger, 1 x adventuring equipment}% EQUIPMENT {\mana{2}} +This alchemist can cast only one quick spell in battle: \textit{Fireball}. +It deals 1D6 Damage, and can be cast twice only. + +This alchemist can also cast an illusion as a ritual spell, which requires a full round to cast. + \subsubsection{Illusionist} \index{Illusionist} @@ -497,6 +502,13 @@ The Craft and Empathy skills means the illusionist is best at making illusions o {\Dagger, \completeleather, 2 x adventuring equipment}% EQUIPMENT {\mana{4}} +With Illusion at level 3, this alchemist can cast up to level 2 Illusion spells instantly. +A \textit{Ranged Illusion} could make something far away change its appearance, or a \textit{Wide Illusion} might change how two people look, instantly. +Alternatively, the cast could create a \textit{Realistic Illusion} or himself as another type of creature, or cast an \textit{Independent Illusion} at any point. + +With a full three rounds, the caster could create a \textit{Wide, Independent Illusion}, creating just about any two facsimiles out of nothing. +Or, with the full three rounds, the illusionist might make themself completely invisible, with a \textit{Negative Illusion}. + \subsection{Priest of \Glsentrytext{naturegod}} Priests of \Glsentrytext{naturegod} make a good stand-in for druids or witches, given their affinity for animals and ability to shapeshift. @@ -519,6 +531,8 @@ Their starting equipment includes partial leather armour, camping equipment, a s {\spear, \partialleather, dagger}% EQUIPMENT {\mana{2}} +Such a druid can focus for a round to transform one animal into another, or can freeze over a patch of river, cast a magical light, or perform any other first level Aldaron spell. + \subsubsection{Arch Druid} This follower of \gls{naturegod} has later gained both martial and magical ability. @@ -540,6 +554,9 @@ Water can be turned to slime or webbing, webs could be turned to water, and the {\spear, \partialleather, dagger, 1 x adventuring equipment}% EQUIPMENT {\mana{3}} +The arch druid can perform the same spells as before, but faster -- level 1 Aldaron spells can be cast instantly, such as \textit{Light}; as can level 2 Polymorph spells such as \textit{Race Change}. +Additionally, the druid can spend 3 rounds to cast a \textit{Freeform} spell to Polymorph into all manner of weird and wonderful shapes, such as a fire elemental with an \textit{impenetrable hide} (with 4 \gls{dr}). + \subsection{Priest of \Glsentrytext{justicegod}} Priests of the god of honour begin with Fate 2, Academics 1, Medicine 1 and MP 4.