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Unverified Commit 397ec162 authored by Malin Freeborn's avatar Malin Freeborn
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rewrite some combat rules with \makeAuroRule

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......@@ -463,6 +463,7 @@ It is quite possible to kill a companion while fighting blind.
\label{darkness}
\index{Darkness}
\index{Combat!Darkness}
\index{Spelunking!Fighting in darkness}
Fighting in the darkness, or just twilight, can give a distinct advantage to those with sharper senses.
Those who retain some basic vision while their opponents have none are in a similar situation to fighting a blinded opponent.
......@@ -483,28 +484,22 @@ characters Attribute bonuses cannot go beyond the character's \roll{Wits}{Vigila
(such as a moonless night)
only gives a -1 penalty to characters with a \roll{Wits}{Vigilance} lower than their roll.
\subsubsection[Enclosed Spaces: Penalty equals weapon's \glsentrytext{ap} cost]{Enclosed Spaces}
\label{enclosedcombat}
\index{Enclosed Spaces}
\makeAutoRule{enclosedcombat}{Enclosed Combat}{penalty equals weapon's \glsentrytext{ap} cost minus 1}
\index{Spelunking!Enclosed Combat}
Enclosed spaces cause serious problems for people wielding longswords, battle axes, and other large weapons.
Daggers and shortswords often have an easier time in these locations.
When a character has no space to swing a weapon -- either vertically or horizontally -- their Attack gains a penalty equal to the weapon's \gls{ap} cost.
When a character has no space to swing a weapon -- either vertically or horizontally -- their Attack gains a penalty equal to the weapon's \gls{ap} cost minus 1.
\subsubsection[Trapped/ Entangled: Character cannot use their Dexterity Bonus, and takes -2 Attack penalty]{Trapped or Entangled}
\makeAutoRule{enclosedcombat}{Trapped, Entangled, or Prone}{the character loses their Dexterity Bonus, and takes -2 Attack penalty}
\label{trapped}
\label{entangled}
Characters caught in mud, who slip over, or get shackled to a spot cannot move or dodge nearly as well as they could.
They cannot use their Dexterity Bonus in Combat (penalties still apply), and take a -2 penalty to attacks.
\subsubsection[Falling Prone: -2 penalty when on the ground]{Falling Prone}
\index{Prone}
\label{prone}
Attacks against a \textit{Prone} target gain a +2 bonus.
However, they can get up as by spending 1 \gls{ap}.
Characters caught in mud, who slip over, or get shackled to a spot cannot move or dodge nearly as well as they could.
They cannot use their Dexterity Bonus in Combat (penalties still apply), and take a -2 penalty to rolls using their Physical Attributes.
\subsubsection[+1 to attack]{Higher Ground}
......
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