\makeAutoRule{enclosedcombat}{Enclosed Combat}{penalty equals weapon's \glsentrytext{ap} cost minus 1}
\index{Spelunking!Enclosed Combat}
Enclosed spaces cause serious problems for people wielding longswords, battle axes, and other large weapons.
Daggers and shortswords often have an easier time in these locations.
When a character has no space to swing a weapon -- either vertically or horizontally -- their Attack gains a penalty equal to the weapon's \gls{ap} cost.
When a character has no space to swing a weapon -- either vertically or horizontally -- their Attack gains a penalty equal to the weapon's \gls{ap} cost minus 1.
\subsubsection[Trapped/ Entangled: Character cannot use their Dexterity Bonus, and takes -2 Attack penalty]{Trapped or Entangled}
\makeAutoRule{enclosedcombat}{Trapped, Entangled, or Prone}{the character loses their Dexterity Bonus, and takes -2 Attack penalty}
\label{trapped}
\label{entangled}
Characters caught in mud, who slip over, or get shackled to a spot cannot move or dodge nearly as well as they could.
They cannot use their Dexterity Bonus in Combat (penalties still apply), and take a -2 penalty to attacks.
\subsubsection[Falling Prone: -2 penalty when on the ground]{Falling Prone}
\index{Prone}
\label{prone}
Attacks against a \textit{Prone} target gain a +2 bonus.
However, they can get up as by spending 1 \gls{ap}.
Characters caught in mud, who slip over, or get shackled to a spot cannot move or dodge nearly as well as they could.
They cannot use their Dexterity Bonus in Combat (penalties still apply), and take a -2 penalty to rolls using their Physical Attributes.