From 397ec16284099ba0cfb4ff08a5d89152dbb3e448 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 7 Jan 2024 21:14:01 +0100 Subject: [PATCH] rewrite some combat rules with \makeAuroRule --- combat.tex | 19 +++++++------------ 1 file changed, 7 insertions(+), 12 deletions(-) diff --git a/combat.tex b/combat.tex index cd051ba1..bd3cfc1b 100644 --- a/combat.tex +++ b/combat.tex @@ -463,6 +463,7 @@ It is quite possible to kill a companion while fighting blind. \label{darkness} \index{Darkness} \index{Combat!Darkness} +\index{Spelunking!Fighting in darkness} Fighting in the darkness, or just twilight, can give a distinct advantage to those with sharper senses. Those who retain some basic vision while their opponents have none are in a similar situation to fighting a blinded opponent. @@ -483,28 +484,22 @@ characters Attribute bonuses cannot go beyond the character's \roll{Wits}{Vigila (such as a moonless night) only gives a -1 penalty to characters with a \roll{Wits}{Vigilance} lower than their roll. -\subsubsection[Enclosed Spaces: Penalty equals weapon's \glsentrytext{ap} cost]{Enclosed Spaces} -\label{enclosedcombat} -\index{Enclosed Spaces} +\makeAutoRule{enclosedcombat}{Enclosed Combat}{penalty equals weapon's \glsentrytext{ap} cost minus 1} +\index{Spelunking!Enclosed Combat} Enclosed spaces cause serious problems for people wielding longswords, battle axes, and other large weapons. Daggers and shortswords often have an easier time in these locations. -When a character has no space to swing a weapon -- either vertically or horizontally -- their Attack gains a penalty equal to the weapon's \gls{ap} cost. +When a character has no space to swing a weapon -- either vertically or horizontally -- their Attack gains a penalty equal to the weapon's \gls{ap} cost minus 1. -\subsubsection[Trapped/ Entangled: Character cannot use their Dexterity Bonus, and takes -2 Attack penalty]{Trapped or Entangled} +\makeAutoRule{enclosedcombat}{Trapped, Entangled, or Prone}{the character loses their Dexterity Bonus, and takes -2 Attack penalty} \label{trapped} \label{entangled} - -Characters caught in mud, who slip over, or get shackled to a spot cannot move or dodge nearly as well as they could. -They cannot use their Dexterity Bonus in Combat (penalties still apply), and take a -2 penalty to attacks. - -\subsubsection[Falling Prone: -2 penalty when on the ground]{Falling Prone} \index{Prone} \label{prone} -Attacks against a \textit{Prone} target gain a +2 bonus. -However, they can get up as by spending 1 \gls{ap}. +Characters caught in mud, who slip over, or get shackled to a spot cannot move or dodge nearly as well as they could. +They cannot use their Dexterity Bonus in Combat (penalties still apply), and take a -2 penalty to rolls using their Physical Attributes. \subsubsection[+1 to attack]{Higher Ground} -- GitLab