@@ -35,7 +35,7 @@ With a flick of your sword into an opponent's wrist or by trapping the hilt you
\subsubsection{Defender}
For each Knack the character has, they can defend against a close-range attack at the cost of 1 Initiative, rather than 2.
For each Knack the character has, they can defend against one close-range attack per round at the cost of 1 Initiative, rather than 2.
\subsubsection{Dodger}
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@@ -55,9 +55,11 @@ Other Knacks from weapons do not count towards the total.
\subsubsection{First Strike}\label{firststrike}
The character is well practised at getting the first hit in. They receive +2 Initiative on the first \gls{round} of combat.
The character is well practised at getting the first hit in.
They receive +1 Initiative on the first \gls{round} of combat for each Knack.
This Knack can be taken any number of times, with all secondary uses granting an additional +1 Initiative. For example, while using a spear (which has the Knack: First Strike, in-built), and the Knack, a character would gain +3 Initiative on the first \gls{round} if attacking with the spear.
This Knack can be taken any number of times, with all secondary uses granting an additional +1 Initiative.
For example, while using a spear (which has the Knack: First Strike, in-built), and the Knack, a character would gain +2 Initiative on the first \gls{round} if attacking with the spear.