diff --git a/actions.tex b/actions.tex index fb233503e8f48c004a4f992ac5e1b0162ea366e1..623e9c17586bca61d034f4c5b2f06456e39972eb 100644 --- a/actions.tex +++ b/actions.tex @@ -258,6 +258,8 @@ Characters cannot roll dice for a different result unless the situation has chan \noindent% Everything in the game has \pgls{weight}, and when characters carry more than they should, ever point in excess inflicts a Penalty to all actions. +\pic{Roch_Hercka/dwarf_encumbrance} + \subsubsection{On the Back} Characters can hold a total \gls{weight} equal to their current \glspl{hp} without Penalty. After that, every spare shortsword, quiver, and cheese-wheel increases the Penalty by its own \gls{weight}. @@ -293,8 +295,6 @@ If the character actually hits, the Damage works as usual, so sometimes people f Losing \glspl{hp} can mean \Gls{weight} Penalties. Carrying items with a total \gls{weight} of 5 seems fine until a shortsword to the gut leave the character with 2~\glspl{hp}. -\pic{Roch_Hercka/dwarf_encumbrance} - \subsection{\Glsfmtlongpl{ep}} \label{ep} @@ -310,6 +310,10 @@ Characters can remove \glspl{ep} which result from tiredness with a little rest Some of \gls{fenestra}'s rare and wicked diseases accrue \glspl{ep} until healed with \pgls{ingredient} from the correct Sphere. +\index{Coins!\Glsfmtlongpl{ep}} +The character sheet holds a special place for a stack of coins to represent \glspl{ep}, below the space for \glspl{hp} coins. +Using different coins to represent different kinds of \gls{weight} and \glspl{ep} helps to track all the changes -- you can feel the weight pinning the character sheet down, as the character's burden increases. + \end{multicols} \pagebreak[0] @@ -336,6 +340,10 @@ All that matters is that \pgls{round} is a period of time in which players roll \input{config/rules/interval.tex} +A central pool of coins makes giving and tracking \glspl{fp} and \glspl{mp} faster than writing and unwriting over the same scuffed square on the character sheet. +\index{Coins!\Glsfmtlongpl{fp}} +Players have a space on their character sheets to track \glspl{fp}, just below the \glspl{hp} area. + \subsubsection{\Glsentrytext{downtime}} Players have a limited amount of \gls{downtime} to employ. diff --git a/combat.tex b/combat.tex index b9f302ad5c2b9738b7bd2c2bf945cb0bb575fdbe..8d0ee001693da21336d6c5946ee883a3e03c594a 100644 --- a/combat.tex +++ b/combat.tex @@ -82,6 +82,10 @@ A long fall might have broken the character's bone. A dagger could have slashed veins open. Characters do not have many \glspl{hp} so losing even one is a serious matter. +\index{Coins!\Glsfmtlongpl{hp}} +Players have a space on their character sheets to track \glspl{hp} using coins. +Having a physical representation of waning health lets the other players see their injuries at a glance. + \subsubsection{Death} \index{Death} \label{death}