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Verified Commit 266fe0ea authored by Malin Freeborn's avatar Malin Freeborn
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......@@ -282,21 +282,6 @@ It's only two Skills on the sheet, but that's seven different ratings the charac
For more detailed examples, see page \pageref{skill_uses}.
}{}
\iftoggle{verbose}{
\begin{figure*}[b]
\begin{boxtext}[title=Rolling with Bad Stats]
If you find you've rolled up a particularly bad character, don't worry too much -- the \glspl{xp} players receive will even out differing character stats before long.
If that sounds a little suspicious, just keep your \glspl{xp} to yourself for a while -- remember that players, not characters, keep \glspl{xp}, so you can hold onto what you have earned, then introduce secondary characters with stories (see page \pageref{stories}).
If you end up with enough \glspl{xp} to improve your character to the point you're happy, then you can proceed.
If the poor stats mean your character dies a grizzly death in session 2, then no harm done -- just pull any character that the party has introduced already and add all the \glspl{xp} you've accumulated so far.
See page \pageref{pcdeath} for more information on \gls{pc} death.
\end{boxtext}
\end{figure*}
}{}
\label{skills}
\subsection{The List}
......@@ -308,8 +293,11 @@ When thinking up a new Skill, try to think about how it would work with each Att
\subsection{Academics}
\sidebox{
The Academics Skill covers a love of learning facts, many of which can be useful.
Academics study history, architecture, local politics, literature, and (very commonly) how to study more.
This `study of study', can involve reading, mnemonics, and teaching.
\sidebox{
\begin{rollchart}
\glsentrytext{tn} & Question \\\hline
......@@ -328,15 +316,26 @@ When thinking up a new Skill, try to think about how it would work with each Att
}
The Academics Skill covers a love of learning facts, many of which can be useful.
Academics study history, architecture, local politics, literature, and (very commonly) how to study more.
This `study of study', can involve reading, mnemonics, and teaching.
Characters without any levels in Academics are always illiterate, but those \emph{with} some Academics Skill could also be illiterate.
Various shamans practice memorizing long texts and generally consider books to be a dimwit's crutch.
Academics might be mixed with Charisma for storytelling, Wits to pull out just the right information, Intelligence to write well, or even Strength for a loud speech.
\iftoggle{verbose}{
\begin{figure*}[b]
\begin{boxtext}[title=Rolling with Bad Stats]
If you find you've rolled up a particularly bad character, don't worry too much -- the \glspl{xp} players receive will even out differing character stats before long.
If that sounds a little suspicious, just keep your \glspl{xp} to yourself for a while -- remember that players, not characters, keep \glspl{xp}, so you can hold onto what you have earned, then introduce secondary characters with stories (see page \pageref{stories}).
If you end up with enough \glspl{xp} to improve your character to the point you're happy, then you can proceed.
If the poor stats mean your character dies a grizzly death in session 2, then no harm done -- just pull any character that the party has introduced already and add all the \glspl{xp} you've accumulated so far.
See page \pageref{pcdeath} for more information on \gls{pc} death.
\end{boxtext}
\end{figure*}
}{}
\subsection{Athletics}
This covers all manner of fancy movements, from somersaults and rolling to climbing and circus skills.
......
......@@ -886,7 +886,7 @@ Each margin cures 1 \glspl{fatigue} caused by poison by the end of the scene.
5 & & Snake bite: gain $1D6+4$ \glspl{fatigue}. \\
4 & 4 & Wrong mushroom: gain 3 \glspl{fatigue} after 2 scenes. \\
& 3 & Snake bite: gain $1D6+2$ \glspl{fatigue}. \\
< 4 & < 3 & Slowburn ivy: gain 2 \glspl{fatigue} each scene until you find a cure (Intelligence + Medicine, \gls{tn} 8. \\
< 4 & < 3 & Slowburn ivy: gain 2 \glspl{fatigue} each scene until you find a cure (Intelligence + Medicine, \gls{tn} 8). \\
\end{nametable}
\end{figure*}
......
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