diff --git a/cc.tex b/cc.tex
index cbe1c06e11c178cbf734e47dc908bb80fc10e7ee..185f117805411e8c45f42abdd003e00670787fb0 100644
--- a/cc.tex
+++ b/cc.tex
@@ -282,21 +282,6 @@ It's only two Skills on the sheet, but that's seven different ratings the charac
 For more detailed examples, see page \pageref{skill_uses}.
 }{}
 
-\iftoggle{verbose}{
-	\begin{figure*}[b]
-		\begin{boxtext}[title=Rolling with Bad Stats]
-
-			If you find you've rolled up a particularly bad character, don't worry too much -- the \glspl{xp} players receive will even out differing character stats before long.
-			If that sounds a little suspicious, just keep your \glspl{xp} to yourself for a while -- remember that players, not characters, keep \glspl{xp}, so you can hold onto what you have earned, then introduce secondary characters with stories (see page \pageref{stories}).
-			If you end up with enough \glspl{xp} to improve your character to the point you're happy, then you can proceed.
-			If the poor stats mean your character dies a grizzly death in session 2, then no harm done -- just pull any character that the party has introduced already and add all the \glspl{xp} you've accumulated so far.
-			See page \pageref{pcdeath} for more information on \gls{pc} death.
-
-		\end{boxtext}
-	\end{figure*}
-
-}{}
-
 \label{skills}
 \subsection{The List}
 
@@ -308,8 +293,11 @@ When thinking up a new Skill, try to think about how it would work with each Att
 
 \subsection{Academics}
 
-\sidebox{
+The Academics Skill covers a love of learning facts, many of which can be useful.
+Academics study history, architecture, local politics, literature, and (very commonly) how to study more.
+This `study of study', can involve reading, mnemonics, and teaching.
 
+\sidebox{
 	\begin{rollchart}
 
 		\glsentrytext{tn} & Question \\\hline
@@ -328,15 +316,26 @@ When thinking up a new Skill, try to think about how it would work with each Att
 
 }
 
-The Academics Skill covers a love of learning facts, many of which can be useful.
-Academics study history, architecture, local politics, literature, and (very commonly) how to study more.
-This `study of study', can involve reading, mnemonics, and teaching.
-
 Characters without any levels in Academics are always illiterate, but those \emph{with} some Academics Skill could also be illiterate.
 Various shamans practice memorizing long texts and generally consider books to be a dimwit's crutch.
 
 Academics might be mixed with Charisma for storytelling, Wits to pull out just the right information, Intelligence to write well, or even Strength for a loud speech.
 
+\iftoggle{verbose}{
+	\begin{figure*}[b]
+		\begin{boxtext}[title=Rolling with Bad Stats]
+
+			If you find you've rolled up a particularly bad character, don't worry too much -- the \glspl{xp} players receive will even out differing character stats before long.
+			If that sounds a little suspicious, just keep your \glspl{xp} to yourself for a while -- remember that players, not characters, keep \glspl{xp}, so you can hold onto what you have earned, then introduce secondary characters with stories (see page \pageref{stories}).
+			If you end up with enough \glspl{xp} to improve your character to the point you're happy, then you can proceed.
+			If the poor stats mean your character dies a grizzly death in session 2, then no harm done -- just pull any character that the party has introduced already and add all the \glspl{xp} you've accumulated so far.
+			See page \pageref{pcdeath} for more information on \gls{pc} death.
+
+		\end{boxtext}
+	\end{figure*}
+
+}{}
+
 \subsection{Athletics}
 
 This covers all manner of fancy movements, from somersaults and rolling to climbing and circus skills.
diff --git a/gm.tex b/gm.tex
index 4b95e0e88751d6172f459193606dc846fc310478..21ea1f2eb373bb02474cfad1ba0ee45d200c5d92 100644
--- a/gm.tex
+++ b/gm.tex
@@ -886,7 +886,7 @@ Each margin cures 1 \glspl{fatigue} caused by poison by the end of the scene.
     5   & & Snake bite: gain $1D6+4$ \glspl{fatigue}. \\
     4   & 4 & Wrong mushroom: gain 3 \glspl{fatigue} after 2 scenes. \\
         & 3 & Snake bite: gain $1D6+2$ \glspl{fatigue}. \\
-    < 4 & < 3 & Slowburn ivy: gain 2 \glspl{fatigue} each scene until you find a cure (Intelligence + Medicine, \gls{tn} 8. \\
+    < 4 & < 3 & Slowburn ivy: gain 2 \glspl{fatigue} each scene until you find a cure (Intelligence + Medicine, \gls{tn} 8). \\
   \end{nametable}
 
 \end{figure*}