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Unverified Commit 0f9092e4 authored by Malin Freeborn's avatar Malin Freeborn
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rephrase stealth rules

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......@@ -659,7 +659,9 @@ Sailors don't just sail, they typically know how to fish, coordinate reefs, work
Stealthy movements can begin with pranking siblings, or abusive parents, and then most lose the knack as they grow up.
But a little practice and aptitude can let someone wander like a ghost.
In almost all cases, opponents resist with \roll{Wits}{Vigilance} to spot the character or spot the ruse.
In most cases, opponents resist with \roll{Wits}{Vigilance} to spot the character or spot the ruse.
While sneaking, players can say anything about what their character does, but any remotely in-character speech directed at another \gls{pc} means their character has communicated, someone spots them, and they lose \pgls{ap}.
\begin{description}
\item[\roll{Strength}{Stealth}]
......
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