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Verified Commit 0e845a2f authored by Malin Freeborn's avatar Malin Freeborn
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adjust running through dark caverns

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...@@ -305,7 +305,7 @@ A tie indicates that the navigator knows to remain for a day, and make further o ...@@ -305,7 +305,7 @@ A tie indicates that the navigator knows to remain for a day, and make further o
\makeRule{run_in_dark}{Running in the Dark}{Wits}{Caving}{12} \makeRule{run_in_dark}{Running in the Dark}{Wits}{Caving}{12}
\index{Spelunking!Running in the dark}% \index{Spelunking!Running in the dark}%
A torch adds a +3 Bonus. A bright torch adds a +3 Bonus.
A tie means the character comes to a sudden halt, without Damage. A tie means the character comes to a sudden halt, without Damage.
Failure means $1D6$ Damage, plus the character's Speed (running faster means more Damage). Failure means $1D6$ Damage, plus the character's Speed (running faster means more Damage).
\index{Darkness!Running} \index{Darkness!Running}
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