diff --git a/CS/CS.tex b/CS/CS.tex
index c4528fce505a5e8d10b2a2170f7c4241be404af0..adbdf9786bea7ce871955a918cfaf0c598d7b8af 100644
--- a/CS/CS.tex
+++ b/CS/CS.tex
@@ -128,7 +128,7 @@ circle label/.style = {
 %----
   \posterbox[adjusted title=Melee (10/20/40),
   remember,
-  ]{name=Melee,column=11,row=8,span=8,rowspan=1.6}{
+  ]{name=melee,column=11,row=8,span=8,rowspan=1.6}{
     \begin{tabularx}{\linewidth}{Xr@{}}
 
       \hiderowcolors
@@ -234,16 +234,19 @@ circle label/.style = {
 %------
 
 \iftoggle{examplecharacter}{
-  \commentary{[xshift=10,yshift=-3em]TCBPOSTER@title.north}{-1em,-1em}{1: Write down your name and roll a random race (\autopageref{raceRoll})}
+  \commentary{[xshift=10,yshift=-3em]TCBPOSTER@title.north}{-1em,-1em}{\ref{sumCCrace}: Write down your name and roll a random race (\autopageref{raceRoll})}
 
-  \commentary{[xshift=5em,yshift=-3em]TCBPOSTER@attributes.south west}{0em,2em}{2: Roll to determine each of your Attributes, then apply the racial modifier (\autopageref{randomAttributes})}
+  \commentary{[xshift=5em,yshift=-3em]TCBPOSTER@attributes.south west}{0em,2em}{\ref{sumCCconcept}: Roll to determine each of your Attributes, then apply the racial modifier (\autopageref{randomAttributes})}
 
-  \commentary{[xshift=13em,yshift=-6em]TCBPOSTER@title.west}{-2em,2em}{3: Concept and Name: write two words to summarize the character, and write down a name}
+  \commentary{[xshift=13em,yshift=-6em]TCBPOSTER@title.west}{-2em,2em}{\ref{sumCCxp}: Concept and Name: write two words to summarize the character, and write down a name}
 
   \commentary{[xshift=4em,yshift=0em]TCBPOSTER@gumption.west}{-20em,0em}{}
-  \commentary{[xshift=4em,yshift=0em]TCBPOSTER@gumption.west}{-3em,2em}{4: Spend 50 XP to raise the character's Attributes and Skills (\autopageref{xp}).}
+  \commentary{[xshift=4em,yshift=0em]TCBPOSTER@gumption.west}{2em,-30em}{}
+  \commentary{[xshift=4em,yshift=0em]TCBPOSTER@gumption.west}{-3em,2em}{\ref{sumCCequip}: Spend 50 \glspl{xp} to raise the character's Attributes and Skills (\autopageref{xp}).}
 
-  \commentary{[xshift=-7em,yshift=-5em]TCBPOSTER@title.east}{-3em,2em}{5: Select a Code (\autopageref{gods_codes}) and write down a culture.}
+  \commentary{[xshift=-7em,yshift=-5em]TCBPOSTER@title.east}{-3em,2em}{\ref{sumCCcode}: Select a Code (\autopageref{gods_codes}) and write down a culture.}
+
+  \commentary{[xshift=-1em,yshift=-3em]TCBPOSTER@melee.south west}{4em,6em}{\small The \gls{xp} cost for the first three levels are shown above each box}
 
   \commentary{[xshift=5em,yshift=5em]TCBPOSTER@armoury.north west}{4em,-23em}{}
   \commentary{[xshift=5em,yshift=5em]TCBPOSTER@armoury.north west}{-1em,-3em}{6: Take a number of pieces of equipment equal to all Skill levels added together (\autopageref{goods}).}
diff --git a/appendix.tex b/appendix.tex
index f1b4b532d7ed1939e6cae9f3a21af68f6986b4bb..e86be3844d16fb4630495f3dfe1a53e770d760a7 100644
--- a/appendix.tex
+++ b/appendix.tex
@@ -23,18 +23,18 @@
 Okay, so you know how to make a character by now.  But just for reference, let's get some procedure down:
 
 \begin{enumerate}
-  \item
+  \item\label{sumCCrace}
   Roll the dice to determine your race and Attributes.  Page \pageref{character_rolls}.
-  \item
+  \item\label{sumCCconcept}
   Write down a concept and background culture from your campaign.
-  \item
+  \item\label{sumCCxp}
   Spend 50 \gls{xp} on Attributes, Skills, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}).
   Page \pageref{xp}.
-  \item
+  \item\label{sumCCequip}
   Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each.  Page \pageref{start_equipment}.
   \item
   Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all Skills.
-  \item
+  \item\label{sumCCcode}
   Select a God or Code to follow, so you can gain \gls{xp}.  Page \pageref{gods_codes}.
   \item
   Fill in the derived stats.