diff --git a/CS/CS.tex b/CS/CS.tex index c4528fce505a5e8d10b2a2170f7c4241be404af0..adbdf9786bea7ce871955a918cfaf0c598d7b8af 100644 --- a/CS/CS.tex +++ b/CS/CS.tex @@ -128,7 +128,7 @@ circle label/.style = { %---- \posterbox[adjusted title=Melee (10/20/40), remember, - ]{name=Melee,column=11,row=8,span=8,rowspan=1.6}{ + ]{name=melee,column=11,row=8,span=8,rowspan=1.6}{ \begin{tabularx}{\linewidth}{Xr@{}} \hiderowcolors @@ -234,16 +234,19 @@ circle label/.style = { %------ \iftoggle{examplecharacter}{ - \commentary{[xshift=10,yshift=-3em]TCBPOSTER@title.north}{-1em,-1em}{1: Write down your name and roll a random race (\autopageref{raceRoll})} + \commentary{[xshift=10,yshift=-3em]TCBPOSTER@title.north}{-1em,-1em}{\ref{sumCCrace}: Write down your name and roll a random race (\autopageref{raceRoll})} - \commentary{[xshift=5em,yshift=-3em]TCBPOSTER@attributes.south west}{0em,2em}{2: Roll to determine each of your Attributes, then apply the racial modifier (\autopageref{randomAttributes})} + \commentary{[xshift=5em,yshift=-3em]TCBPOSTER@attributes.south west}{0em,2em}{\ref{sumCCconcept}: Roll to determine each of your Attributes, then apply the racial modifier (\autopageref{randomAttributes})} - \commentary{[xshift=13em,yshift=-6em]TCBPOSTER@title.west}{-2em,2em}{3: Concept and Name: write two words to summarize the character, and write down a name} + \commentary{[xshift=13em,yshift=-6em]TCBPOSTER@title.west}{-2em,2em}{\ref{sumCCxp}: Concept and Name: write two words to summarize the character, and write down a name} \commentary{[xshift=4em,yshift=0em]TCBPOSTER@gumption.west}{-20em,0em}{} - \commentary{[xshift=4em,yshift=0em]TCBPOSTER@gumption.west}{-3em,2em}{4: Spend 50 XP to raise the character's Attributes and Skills (\autopageref{xp}).} + \commentary{[xshift=4em,yshift=0em]TCBPOSTER@gumption.west}{2em,-30em}{} + \commentary{[xshift=4em,yshift=0em]TCBPOSTER@gumption.west}{-3em,2em}{\ref{sumCCequip}: Spend 50 \glspl{xp} to raise the character's Attributes and Skills (\autopageref{xp}).} - \commentary{[xshift=-7em,yshift=-5em]TCBPOSTER@title.east}{-3em,2em}{5: Select a Code (\autopageref{gods_codes}) and write down a culture.} + \commentary{[xshift=-7em,yshift=-5em]TCBPOSTER@title.east}{-3em,2em}{\ref{sumCCcode}: Select a Code (\autopageref{gods_codes}) and write down a culture.} + + \commentary{[xshift=-1em,yshift=-3em]TCBPOSTER@melee.south west}{4em,6em}{\small The \gls{xp} cost for the first three levels are shown above each box} \commentary{[xshift=5em,yshift=5em]TCBPOSTER@armoury.north west}{4em,-23em}{} \commentary{[xshift=5em,yshift=5em]TCBPOSTER@armoury.north west}{-1em,-3em}{6: Take a number of pieces of equipment equal to all Skill levels added together (\autopageref{goods}).} diff --git a/appendix.tex b/appendix.tex index f1b4b532d7ed1939e6cae9f3a21af68f6986b4bb..e86be3844d16fb4630495f3dfe1a53e770d760a7 100644 --- a/appendix.tex +++ b/appendix.tex @@ -23,18 +23,18 @@ Okay, so you know how to make a character by now. But just for reference, let's get some procedure down: \begin{enumerate} - \item + \item\label{sumCCrace} Roll the dice to determine your race and Attributes. Page \pageref{character_rolls}. - \item + \item\label{sumCCconcept} Write down a concept and background culture from your campaign. - \item + \item\label{sumCCxp} Spend 50 \gls{xp} on Attributes, Skills, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}). Page \pageref{xp}. - \item + \item\label{sumCCequip} Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each. Page \pageref{start_equipment}. \item Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all Skills. - \item + \item\label{sumCCcode} Select a God or Code to follow, so you can gain \gls{xp}. Page \pageref{gods_codes}. \item Fill in the derived stats.