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Malin Freeborn
core
Commits
0543fc69
Verified
Commit
0543fc69
authored
2 years ago
by
Malin Freeborn
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update resources and cs
parent
ae8b2950
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CS/overview.tex
+58
-46
58 additions, 46 deletions
CS/overview.tex
cc.tex
+1
-1
1 addition, 1 deletion
cc.tex
combat.tex
+1
-0
1 addition, 0 deletions
combat.tex
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60 additions
and
47 deletions
CS/overview.tex
+
58
−
46
View file @
0543fc69
...
...
@@ -3,6 +3,21 @@
\begin{multicols}
{
2
}
\subsection
{
Character Creation
}
\begin{itemize}
\item
Roll a race (page
\pageref
{
raceRoll
}
).
\item
Roll your 6 Attributes.
\item
Pick a concept.
\item
Spend 50 XP.
\end{itemize}
\subsection
{
Actions
}
\subsubsection
{
Standard Actions -- page
\pageref
{
basicaction
}}
...
...
@@ -11,9 +26,12 @@ For most actions:
\begin{itemize}
\item
{
The player says ``I jump over the wall''.
}
\item
{
The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9.
}
\item
{
If the roll gets 9 or more, the action succeeds.
}
\item
The player says ``I jump over the wall''.
\item
The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9.
\item
If the roll gets 9 or more, the action succeeds.
\end{itemize}
...
...
@@ -23,8 +41,10 @@ When many characters do the same thing:
\begin{itemize}
\item
{
One player rolls 2D6.
}
\item
{
Everyone adds their own Attribute + Skill to the same roll to get their own result.
}
\item
One player rolls 2D6.
\item
Everyone adds their own Attribute + Skill to the same roll to get their own result.
\end{itemize}
...
...
@@ -34,9 +54,12 @@ When working together helps:
\begin{itemize}
\item
{
One player rolls, as above.
}
\item
{
The character with the highest score adds to the roll.
}
\item
{
The second highest score adds half their score, the third adds a quarter, and so on.
}
\item
One player rolls, as above.
\item
The character with the highest score adds to the roll.
\item
The second highest score adds half their score, the third adds a quarter, and so on.
\end{itemize}
...
...
@@ -63,48 +86,31 @@ If you can take your time doing something:
\subsection
{
Combat
}
\subsubsection
{
Combat Starts
}
\begin{itemize}
\item
{
Make a group roll of Speed + any weapon Bonus.
}
\item
{
Make a note of your Initiative score.
}
\item
{
When the GM shouts out your Initiative, spend Initiative to act.
}
\end{itemize}
\subsubsection
{
Attacks -- page
\pageref
{
attack
}}
\begin{itemize}
\item
{
Attack by rolling 2D6 plus your Combat score.
}
\item
{
Light weapons, such as daggers, cost 4 Initiative to use.
}
\item
{
Medium weapons, such as swords, cost 6 Initiative to use.
}
\item
{
You can guard allies at the cost of 2 Initiative if you are close, so all attacks must go through you first.
}
\item
{
Spells cost 3 Initiative, plus their level to use.
}
\end{itemize}
\subsubsection
{
Defence -- page
\pageref
{
defence
}}
\begin{itemize}
\item
{
When someone attacks, roll 2D6 against the Target Number.
}
\item
{
You can spend 2 Initiative to focus on defence, and add your Dexterity plus any weapon bonus.
}
\item
Attack by rolling 2D6 plus your Dexterity + Combat.
\item
If you hit, roll Damage: 1D6 + Strength + Weapon Bonus.
\item
If you miss, the enemy hits you!
\item
Spells cost 2 AP, plus their level, minus your Wits.
\end{itemize}
\subsubsection
{
Quick Actions -- page
\pageref
{
quickaction
}}
Do these any time you want, and spend 2 Initiative.
If your Initiative is below 0, you get a cumulative -1 penalty.
Do these any time you want, and spend 1 AP.
\begin{itemize}
\item
{
Defence uses your Dexterity + weapon bonus.
}
\item
{
Keep Edgy so you don't get surprised by missiles.
}
\item
{
Move 3 Squares + your Speed (only once per turn).
}
\item
{
Speak.
}
\item
Keep Edgy so you don't get surprised by missiles.
\item
Move 3 Squares + your Athletics Skill.
\item
Speak -- it always costs 1 AP!
\end{itemize}
...
...
@@ -114,8 +120,14 @@ If your Initiative is below 0, you get a cumulative -1 penalty.
\begin{itemize}
\item
{
Spend MP equal to the spell's level.
}
\item
{
Roll Intelligence + some Skill
}
\item
Spend MP equal to the spell's level.
\item
Roll Intelligence + some Skill.
\item
Fast spells are fast.
\item
Normal spells take a long time.
\end{itemize}
...
...
@@ -123,10 +135,10 @@ If your Initiative is below 0, you get a cumulative -1 penalty.
\begin{itemize}
\item
{
Standard spells require 1 round to cast per 2 levels.
}
\item
{
\textit
{
Fast
}
spells only need 3 Initiative + the spell's level, so a 2nd level spell requires 5 Initiative
.
However, they must be cast at 1 level higher.
}
\item
{
Ritual spells require a full, uninterrupted scene to cast, and count as
\textit
{
Resting Actions
}
.
}
\item
Standard spells require 1 round to cast per 2 levels
.
\item
Ritual spells require a full, uninterrupted scene to cast, and count as
\textit
{
Resting Actions
}
.
\end{itemize}
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cc.tex
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0543fc69
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@@ -39,9 +39,9 @@ Otherwise, you fail.
\section
{
Races
}
\index
{
Race
}
\label
{
raceRoll
}
\newcommand
{
\racechart
}{
\begin{nametable}
[clX]
{
Race
}
Roll
&
Race
&
Adjustments
\\\hline
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combat.tex
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0543fc69
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@@ -31,6 +31,7 @@
\begin{multicols}
{
2
}
\subsection
{
Attacking
}
\label
{
attack
}
\iftoggle
{
verbose
}{
When combat begins, roll your Dexterity + Combat against
\gls
{
tn
}
7, plus the enemy's Dexterity + Combat.
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