diff --git a/CS/overview.tex b/CS/overview.tex index 826cf458682e96b4d674df6392e0a89457565e91..8977dd50c0cd303f7727709de6b7abb86264ab8d 100644 --- a/CS/overview.tex +++ b/CS/overview.tex @@ -3,6 +3,21 @@ \begin{multicols}{2} +\subsection{Character Creation} + +\begin{itemize} + + \item + Roll a race (page \pageref{raceRoll}). + \item + Roll your 6 Attributes. + \item + Pick a concept. + \item + Spend 50 XP. + +\end{itemize} + \subsection{Actions} \subsubsection{Standard Actions -- page \pageref{basicaction}} @@ -11,9 +26,12 @@ For most actions: \begin{itemize} - \item{The player says ``I jump over the wall''.} - \item{The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9.} - \item{If the roll gets 9 or more, the action succeeds.} + \item + The player says ``I jump over the wall''. + \item + The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9. + \item + If the roll gets 9 or more, the action succeeds. \end{itemize} @@ -23,8 +41,10 @@ When many characters do the same thing: \begin{itemize} - \item{One player rolls 2D6.} - \item{Everyone adds their own Attribute + Skill to the same roll to get their own result.} + \item + One player rolls 2D6. + \item + Everyone adds their own Attribute + Skill to the same roll to get their own result. \end{itemize} @@ -34,9 +54,12 @@ When working together helps: \begin{itemize} - \item{One player rolls, as above.} - \item{The character with the highest score adds to the roll.} - \item{The second highest score adds half their score, the third adds a quarter, and so on.} + \item + One player rolls, as above. + \item + The character with the highest score adds to the roll. + \item + The second highest score adds half their score, the third adds a quarter, and so on. \end{itemize} @@ -63,48 +86,31 @@ If you can take your time doing something: \subsection{Combat} -\subsubsection{Combat Starts} - -\begin{itemize} - - \item{Make a group roll of Speed + any weapon Bonus.} - \item{Make a note of your Initiative score.} - \item{When the GM shouts out your Initiative, spend Initiative to act.} - -\end{itemize} - \subsubsection{Attacks -- page \pageref{attack}} \begin{itemize} - - \item{Attack by rolling 2D6 plus your Combat score.} - \item{Light weapons, such as daggers, cost 4 Initiative to use.} - \item{Medium weapons, such as swords, cost 6 Initiative to use.} - \item{You can guard allies at the cost of 2 Initiative if you are close, so all attacks must go through you first.} - \item{Spells cost 3 Initiative, plus their level to use.} - -\end{itemize} - -\subsubsection{Defence -- page \pageref{defence}} - -\begin{itemize} - - \item{When someone attacks, roll 2D6 against the Target Number.} - \item{You can spend 2 Initiative to focus on defence, and add your Dexterity plus any weapon bonus.} - + \item + Attack by rolling 2D6 plus your Dexterity + Combat. + \item + If you hit, roll Damage: 1D6 + Strength + Weapon Bonus. + \item + If you miss, the enemy hits you! + \item + Spells cost 2 AP, plus their level, minus your Wits. \end{itemize} \subsubsection{Quick Actions -- page \pageref{quickaction}} -Do these any time you want, and spend 2 Initiative. -If your Initiative is below 0, you get a cumulative -1 penalty. +Do these any time you want, and spend 1 AP. \begin{itemize} - \item{Defence uses your Dexterity + weapon bonus.} - \item{Keep Edgy so you don't get surprised by missiles.} - \item{Move 3 Squares + your Speed (only once per turn).} - \item{Speak.} + \item + Keep Edgy so you don't get surprised by missiles. + \item + Move 3 Squares + your Athletics Skill. + \item + Speak -- it always costs 1 AP! \end{itemize} @@ -114,8 +120,14 @@ If your Initiative is below 0, you get a cumulative -1 penalty. \begin{itemize} - \item{Spend MP equal to the spell's level.} - \item{Roll Intelligence + some Skill} + \item + Spend MP equal to the spell's level. + \item + Roll Intelligence + some Skill. + \item + Fast spells are fast. + \item + Normal spells take a long time. \end{itemize} @@ -123,10 +135,10 @@ If your Initiative is below 0, you get a cumulative -1 penalty. \begin{itemize} - \item{Standard spells require 1 round to cast per 2 levels.} - \item{\textit{Fast} spells only need 3 Initiative + the spell's level, so a 2nd level spell requires 5 Initiative. - However, they must be cast at 1 level higher.} - \item{Ritual spells require a full, uninterrupted scene to cast, and count as \textit{Resting Actions}.} + \item + Standard spells require 1 round to cast per 2 levels. + \item + Ritual spells require a full, uninterrupted scene to cast, and count as \textit{Resting Actions}. \end{itemize} diff --git a/cc.tex b/cc.tex index 1cf695021789873a837b5ab51b92eeb30b4dbac7..46be9255508521631a6d6f274333026e9f6bf516 100644 --- a/cc.tex +++ b/cc.tex @@ -39,9 +39,9 @@ Otherwise, you fail. \section{Races} \index{Race} +\label{raceRoll} \newcommand{\racechart}{ - \begin{nametable}[clX]{Race} Roll & Race & Adjustments \\\hline diff --git a/combat.tex b/combat.tex index 6d833853c4552c47e2fbaa04122f2692ef603bfd..86fff11a804d119c207cd5a1a68a093d3a213cf1 100644 --- a/combat.tex +++ b/combat.tex @@ -31,6 +31,7 @@ \begin{multicols}{2} \subsection{Attacking} +\label{attack} \iftoggle{verbose}{ When combat begins, roll your Dexterity + Combat against \gls{tn} 7, plus the enemy's Dexterity + Combat.