diff --git a/CS/overview.tex b/CS/overview.tex
index 826cf458682e96b4d674df6392e0a89457565e91..8977dd50c0cd303f7727709de6b7abb86264ab8d 100644
--- a/CS/overview.tex
+++ b/CS/overview.tex
@@ -3,6 +3,21 @@
 
 \begin{multicols}{2}
 
+\subsection{Character Creation}
+
+\begin{itemize}
+
+  \item
+  Roll a race (page \pageref{raceRoll}).
+  \item
+  Roll your 6 Attributes.
+  \item
+  Pick a concept.
+  \item
+  Spend 50 XP.
+
+\end{itemize}
+
 \subsection{Actions}
 
 \subsubsection{Standard Actions -- page \pageref{basicaction}}
@@ -11,9 +26,12 @@ For most actions:
 
 \begin{itemize}
 
-  \item{The player says ``I jump over the wall''.}
-  \item{The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9.}
-  \item{If the roll gets 9 or more, the action succeeds.}
+  \item
+  The player says ``I jump over the wall''.
+  \item
+  The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9.
+  \item
+  If the roll gets 9 or more, the action succeeds.
 
 \end{itemize}
 
@@ -23,8 +41,10 @@ When many characters do the same thing:
 
 \begin{itemize}
 
-  \item{One player rolls 2D6.}
-  \item{Everyone adds their own Attribute + Skill to the same roll to get their own result.}
+  \item
+  One player rolls 2D6.
+  \item
+  Everyone adds their own Attribute + Skill to the same roll to get their own result.
 
 \end{itemize}
 
@@ -34,9 +54,12 @@ When working together helps:
 
 \begin{itemize}
 
-  \item{One player rolls, as above.}
-  \item{The character with the highest score adds to the roll.}
-  \item{The second highest score adds half their score, the third adds a quarter, and so on.}
+  \item
+  One player rolls, as above.
+  \item
+  The character with the highest score adds to the roll.
+  \item
+  The second highest score adds half their score, the third adds a quarter, and so on.
 
 \end{itemize}
 
@@ -63,48 +86,31 @@ If you can take your time doing something:
 
 \subsection{Combat}
 
-\subsubsection{Combat Starts}
-
-\begin{itemize}
-
-  \item{Make a group roll of Speed + any weapon Bonus.}
-  \item{Make a note of your Initiative score.}
-  \item{When the GM shouts out your Initiative, spend Initiative to act.}
-
-\end{itemize}
-
 \subsubsection{Attacks -- page \pageref{attack}}
 
 \begin{itemize}
-
-  \item{Attack by rolling 2D6 plus your Combat score.}
-  \item{Light weapons, such as daggers, cost 4 Initiative to use.}
-  \item{Medium weapons, such as swords, cost 6 Initiative to use.}
-  \item{You can guard allies at the cost of 2 Initiative if you are close, so all attacks must go through you first.}
-  \item{Spells cost 3 Initiative, plus their level to use.}
-
-\end{itemize}
-
-\subsubsection{Defence -- page \pageref{defence}}
-
-\begin{itemize}
-
-  \item{When someone attacks, roll 2D6 against the Target Number.}
-  \item{You can spend 2 Initiative to focus on defence, and add your Dexterity plus any weapon bonus.}
-
+  \item
+  Attack by rolling 2D6 plus your Dexterity + Combat.
+  \item
+  If you hit, roll Damage: 1D6 + Strength + Weapon Bonus.
+  \item
+  If you miss, the enemy hits you!
+  \item
+  Spells cost 2 AP, plus their level, minus your Wits.
 \end{itemize}
 
 \subsubsection{Quick Actions -- page \pageref{quickaction}}
 
-Do these any time you want, and spend 2 Initiative.
-If your Initiative is below 0, you get a cumulative -1 penalty.
+Do these any time you want, and spend 1 AP.
 
 \begin{itemize}
 
-  \item{Defence uses your Dexterity + weapon bonus.}
-  \item{Keep Edgy so you don't get surprised by missiles.}
-  \item{Move 3 Squares + your Speed (only once per turn).}
-  \item{Speak.}
+  \item
+  Keep Edgy so you don't get surprised by missiles.
+  \item
+  Move 3 Squares + your Athletics Skill.
+  \item
+  Speak -- it always costs 1 AP!
 
 \end{itemize}
 
@@ -114,8 +120,14 @@ If your Initiative is below 0, you get a cumulative -1 penalty.
 
 \begin{itemize}
 
-  \item{Spend MP equal to the spell's level.}
-  \item{Roll Intelligence + some Skill}
+  \item
+  Spend MP equal to the spell's level.
+  \item
+  Roll Intelligence + some Skill.
+  \item
+  Fast spells are fast.
+  \item
+  Normal spells take a long time.
 
 \end{itemize}
 
@@ -123,10 +135,10 @@ If your Initiative is below 0, you get a cumulative -1 penalty.
 
 \begin{itemize}
 
-  \item{Standard spells require 1 round to cast per 2 levels.}
-  \item{\textit{Fast} spells only need 3 Initiative + the spell's level, so a 2nd level spell requires 5 Initiative.
-  However, they must be cast at 1 level higher.}
-  \item{Ritual spells require a full, uninterrupted scene to cast, and count as \textit{Resting Actions}.}
+  \item
+  Standard spells require 1 round to cast per 2 levels.
+  \item
+  Ritual spells require a full, uninterrupted scene to cast, and count as \textit{Resting Actions}.
 
 \end{itemize}
 
diff --git a/cc.tex b/cc.tex
index 1cf695021789873a837b5ab51b92eeb30b4dbac7..46be9255508521631a6d6f274333026e9f6bf516 100644
--- a/cc.tex
+++ b/cc.tex
@@ -39,9 +39,9 @@ Otherwise, you fail.
 
 \section{Races}
 \index{Race}
+\label{raceRoll}
 \newcommand{\racechart}{
 
-
 \begin{nametable}[clX]{Race}
   
   Roll & Race & Adjustments \\\hline
diff --git a/combat.tex b/combat.tex
index 6d833853c4552c47e2fbaa04122f2692ef603bfd..86fff11a804d119c207cd5a1a68a093d3a213cf1 100644
--- a/combat.tex
+++ b/combat.tex
@@ -31,6 +31,7 @@
 \begin{multicols}{2}
 
 \subsection{Attacking}
+\label{attack}
 
 \iftoggle{verbose}{
   When combat begins, roll your Dexterity + Combat against \gls{tn} 7, plus the enemy's Dexterity + Combat.