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Commit 0350ee53 authored by Malin Freeborn's avatar Malin Freeborn
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remove mp costs from appendix

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...@@ -22,26 +22,37 @@ ...@@ -22,26 +22,37 @@
Okay, so you know how to make a character by now. But just for reference, let's get some procedure down: Okay, so you know how to make a character by now. But just for reference, let's get some procedure down:
\begin{enumerate} \begin{enumerate}
\item{Roll the dice to determine your race and Attributes. Page \pageref{character_rolls}.} \item
\item{Write down a concept and background culture from your campaign.} Roll the dice to determine your race and Attributes. Page \pageref{character_rolls}.
\item{Spend 50 \gls{xp} on Attributes, Skills, \gls{mp}, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}). Page \pageref{xp}.} \item
\item{Write down one Specialization for every level in a Skill with an asterisk.} Write down a concept and background culture from your campaign.
\item{Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each. Page \pageref{start_equipment}.} \item
\item{Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all other specialist Skills. Those with Academics earn \gls{sp} instead of \gls{cp}.} Spend 50 \gls{xp} on Attributes, Skills, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}).
\item{Select a God or Code to follow, so you can gain \gls{xp}. Page \pageref{gods_codes}.} Page \pageref{xp}.
\item{Fill in derived stats (\glspl{hp}, \glspl{fp}, et c.).} \item
Write down one Specialization for every level in a Skill with an asterisk.
\item
Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each. Page \pageref{start_equipment}.
\item
Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all other specialist Skills. Those with Academics earn \gls{sp} instead of \gls{cp}.
\item
Select a God or Code to follow, so you can gain \gls{xp}. Page \pageref{gods_codes}.
\item
Fill in derived stats (\glspl{hp}, \glspl{fp}, et c.).
\begin{itemize} \begin{itemize}
\item \item
\glspl{hp} are equal to 6 plus your Strength. \glspl{hp} are equal to 6 plus your Strength.
\item \item
\glspl{fp} are equal to base \glspl{fp} plus Charisma. \glspl{fp} are equal to base \glspl{fp} plus Charisma.
\item \item
\glspl{mp} are equal to the number of spheres you have times 2, plus Intelligence. \glspl{mp} are equal to the number of spheres you have times 2, plus Intelligence.
\end{itemize} \end{itemize}
\item{Start the game.} \item
\item{Spend \glspl{storypoint} at every opportunity.} Start the game.
\item
Spend \glspl{storypoint} at every opportunity.
\end{enumerate} \end{enumerate}
\columnbreak \columnbreak
...@@ -73,7 +84,6 @@ Okay, so you know how to make a character by now. But just for reference, let's ...@@ -73,7 +84,6 @@ Okay, so you know how to make a character by now. But just for reference, let's
Skills & $5 \times (n + 1)$ \\ Skills & $5 \times (n + 1)$ \\
Combat/ Projectiles & $10 \times 2^n$ \\ Combat/ Projectiles & $10 \times 2^n$ \\
FP Base & $5 \times 2^n + 5$ \\ FP Base & $5 \times 2^n + 5$ \\
MP Base & $5\times 2^n$ \\
Magic Sphere & $5 \times 2^n + 5$ \\ Magic Sphere & $5 \times 2^n + 5$ \\
Knack & $5 \times (n + 1)$ \\ Knack & $5 \times (n + 1)$ \\
......
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