From 0350ee537967eb9603a93e71203d75f01aeec27f Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Tue, 27 Apr 2021 16:39:09 +0200 Subject: [PATCH] remove mp costs from appendix --- appendix.tex | 38 ++++++++++++++++++++++++-------------- 1 file changed, 24 insertions(+), 14 deletions(-) diff --git a/appendix.tex b/appendix.tex index 1d76d1aa..638b6713 100644 --- a/appendix.tex +++ b/appendix.tex @@ -22,26 +22,37 @@ Okay, so you know how to make a character by now. But just for reference, let's get some procedure down: \begin{enumerate} - \item{Roll the dice to determine your race and Attributes. Page \pageref{character_rolls}.} - \item{Write down a concept and background culture from your campaign.} - \item{Spend 50 \gls{xp} on Attributes, Skills, \gls{mp}, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}). Page \pageref{xp}.} - \item{Write down one Specialization for every level in a Skill with an asterisk.} - \item{Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each. Page \pageref{start_equipment}.} - \item{Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all other specialist Skills. Those with Academics earn \gls{sp} instead of \gls{cp}.} - \item{Select a God or Code to follow, so you can gain \gls{xp}. Page \pageref{gods_codes}.} - \item{Fill in derived stats (\glspl{hp}, \glspl{fp}, et c.).} + \item + Roll the dice to determine your race and Attributes. Page \pageref{character_rolls}. + \item + Write down a concept and background culture from your campaign. + \item + Spend 50 \gls{xp} on Attributes, Skills, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}). + Page \pageref{xp}. + \item + Write down one Specialization for every level in a Skill with an asterisk. + \item + Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each. Page \pageref{start_equipment}. + \item + Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all other specialist Skills. Those with Academics earn \gls{sp} instead of \gls{cp}. + \item + Select a God or Code to follow, so you can gain \gls{xp}. Page \pageref{gods_codes}. + \item + Fill in derived stats (\glspl{hp}, \glspl{fp}, et c.). \begin{itemize} - \item + \item \glspl{hp} are equal to 6 plus your Strength. - \item + \item \glspl{fp} are equal to base \glspl{fp} plus Charisma. - \item + \item \glspl{mp} are equal to the number of spheres you have times 2, plus Intelligence. \end{itemize} - \item{Start the game.} - \item{Spend \glspl{storypoint} at every opportunity.} + \item + Start the game. + \item + Spend \glspl{storypoint} at every opportunity. \end{enumerate} \columnbreak @@ -73,7 +84,6 @@ Okay, so you know how to make a character by now. But just for reference, let's Skills & $5 \times (n + 1)$ \\ Combat/ Projectiles & $10 \times 2^n$ \\ FP Base & $5 \times 2^n + 5$ \\ - MP Base & $5\times 2^n$ \\ Magic Sphere & $5 \times 2^n + 5$ \\ Knack & $5 \times (n + 1)$ \\ -- GitLab