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  • #include <QApplication>
    
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    #include <QQmlApplicationEngine>
    #include <QQuickWindow>
    #include <QTimer>
    #include <QtQml>
    #include <string>
    
    #include "handlers.h"
    #include "qjsonmodel.h"
    #include "lib/libgoshim.h"
    
    /* Hi! I'm Troy McClure and I'll be your guide today. You probably remember me
       from blockbusters like "here be dragons" and "darling, I wrote a little
       contraption". */
    
    /* Our glorious global object state. In here we store a serialized snapshot of
       the context from the application "backend", living in the linked Go-land
       lib. */
    
    static char *json;
    
    /* We are interested in observing changes to this global json variable.
       The jsonWatchdog bridges the gap from pure c callbacks to the rest of the c++
       logic. QJsonWatch comes from QObject so it can emit signals. */
    
    QJsonWatch *qw;
    
    struct jsonWatchdog {
        jsonWatchdog() { qw = new QJsonWatch; }
        void changed() { emit qw->jsonChanged(QString(json)); }
    };
    
    /* we need C wrappers around every C++ object, so that we can invoke their methods
       from the function pointers passed as callbacks to CGO. */
    extern "C" {
    static void *newWatchdog(void) { return (void *)(new jsonWatchdog); }
    static void jsonChanged(void *ptr) {
        if (ptr != NULL) {
            jsonWatchdog *klsPtr = static_cast<jsonWatchdog *>(ptr);
            klsPtr->changed();
        }
    }
    }
    
    void *wd = newWatchdog();
    
    /* onStatusChanged is the C function that we register as a callback with CGO,
       to be called from the Go side. It pulls a string serialization of the
       context object, than we then pass along to Qt objects and to Qml. */
    void onStatusChanged() {
        char *ctx = RefreshContext();
        json = ctx;
        /* the method wrapped emits a qt signal */
        jsonChanged(wd);
        free(ctx);
    }
    
    std::string getEnv(std::string const& key)
    {
        char const* val = getenv(key.c_str());
        return val == NULL ? std::string() : std::string(val);
    }
    
    int main(int argc, char **argv) {
    
        bool debugQml = getEnv("DEBUG_QML_DATA") == "yes";
    
    
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        if (argc > 1 && strcmp(argv[1], "install-helpers") == 0) {
            qDebug() << "Will try to install helpers with sudo";
            InstallHelpers();
            exit(0);
        }
    
    
        QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
        QApplication app(argc, argv);
    
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        app.setQuitOnLastWindowClosed(false);
        QQmlApplicationEngine engine;
        QQmlContext *ctx = engine.rootContext();
    
        QJsonModel *model = new QJsonModel;
        std::string json = R"({"appName": "unknown", "provider": "unknown"})";
        model->loadJson(QByteArray::fromStdString(json));
    
        /* the backend handler has slots for calling back to Go when triggered by
           signals in Qml. */
        Backend backend;
        ctx->setContextProperty("backend", &backend);
    
        /* set the json model, load the qml */
        ctx->setContextProperty("jsonModel", model);
        ctx->setContextProperty("debugQml", debugQml);
    
        engine.load(QUrl(QStringLiteral("qrc:/qml/main.qml")));
    
        /* connect the jsonChanged signal explicitely.
            In the lambda, we reload the json in the model every time we receive an
            update from Go */
        QObject::connect(qw, &QJsonWatch::jsonChanged, [ctx, model](QString js) {
            model->loadJson(js.toUtf8());
        });
    
        /* connect quitDone signal, exit app */
        QObject::connect(&backend, &Backend::quitDone, []() {
                QGuiApplication::quit();
        });
    
        /* register statusChanged callback with CGO */
        const char *stCh = "OnStatusChanged";
        GoString statusChangedEvt = {stCh, (long int)strlen(stCh)};
        SubscribeToEvent(statusChangedEvt, (void *)onStatusChanged);
    
        /* let the Go side initialize its internal state */
        InitializeBitmaskContext();
    
        /* kick off your shoes, put your feet up */
        return app.exec();
    }