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Introduction Module

BIND is an open-source, grunge-fantasy, tabletop RPG, which:

  • optimizes the crap out of everything (in ways you probably won't notice),
  • is an 'adult game' (meaning we all have jobs, and need to set-up-and-go without homework or very much prep),
  • will never have any house rules (because anyone can change the source files and reprint the PDF).

Getting the Book

Download it from the link, then take it to your local, friendly, print-shop. Everything in the book has been optimized for reading on paper. But reading two-columns of blinding-white PDF on a monitor will only give you a headache.

Compiling the Book Yourself

  1. Clone this repo.
  2. Install the required packages:
    • For Debian/ Mint/ Ubuntu: inkscape, make, texlive-full, git-lfs, and latexmk.
    • For Arch Linux: inkscape, make, texlive-most, git-lfs, and texlive-binextra.
    • For Void Linux: inkscape, make, texlive-full, git-lfs, and texlive-latexmk.
  3. Enter the repo, and do make all.

For full installation instructions, see the wiki.

Related Books

Rules

All rules are geared towards fast resolutions and player choices.

  • One roll resolves almost everything.
    • You roll for dangerous actions, so when characters fail, the danger occurs.
    • If the first character couldn't 'lift the gate', the second has to take the same dice result and add their own Bonuses. Luck won't help the weak.
  • Combat works similarly.
    • Attack and defence are the same roll.
    • If you miss, the enemy damages you.
    • No initiative rolls - just go!
    • Whoever has the most Action Points can interrupt and demand to go first.
  • GMs don't roll much, so they can focus on orchestration.
  • Spellcasters spend Mana Points.

Get Involved

The book is under an open source licence, so whoever plays it decides how it gets to work. If you want to get involved, there are a number of ways to contribute:

  • Emailing ideas here and they will appear on the issues board.
  • Posting ideas directly on the board.
  • Join the project, and start fixing issues.
  • Playtesting.
  • Contributing art.
  • Or if you don't like how I'm handling the book, fork it and make your own.