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systray.go

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  • Forked from leap / bitmask-vpn
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    overview.tex 3.52 KiB
    \begin{multicols}{2}
    
    \subsection{Character Creation}
    
    \begin{itemize}
    
      \item
      Roll a race (page \pageref{raceRoll}).
      \item
      Roll your 6 Attributes.
      \item
      Pick a concept (2 words).
      \item
      Pick a Code (page \pageref{gods_codes})
      \item
      Spend 50 \glspl{xp}.
      \item
      Pick 1 item per Skill dot (worth 10 \glspl{sp} or less)
    
    \end{itemize}
    
    \subsection{Actions}
    
    \subsubsection{Standard Actions -- page \pageref{basicaction}}
    
    For most actions:
    
    \begin{itemize}
    
      \item
      The player says ``My character jumps over the wall''.
      \item
      The \gls{gm} replies ``Roll 2D6 and add your Speed + Athletics'' at \gls{tn} 9.
      \item
      If the roll gets 9 or more, the action succeeds.
    
    \end{itemize}
    
    \subsubsection{Group Rolls -- page \pageref{grouproll}}
    
    When many characters do the same thing:
    
    \begin{itemize}
    
      \item
      One player rolls 2D6.
      \item
      Everyone adds their own Attribute + Skill to the same roll to get their own result.
      \item
      Some characters will succeed, while others fail.
    
    \end{itemize}
    
    \subsubsection{Team Actions -- page \pageref{teamwork}}
    
    When working together helps:
    
    \begin{itemize}
    
      \item
      One player rolls, as above.
      \item
      The character with the highest score adds to the roll.
      \item
      The second highest score adds half their score, the third adds a quarter, and so on.
      \item
      Everyone succeeds or fails together.
    
    \end{itemize}
    
    \subsubsection{Resisted Actions -- page \pageref{resistedactions}}
    
    When enemies push back:
    
    \begin{itemize}
    
      \item{The basic \gls{tn} is usually 7.}
      \item{The \glsentrytext{gm} adds the opponent's Attribute + Skill to the \gls{tn}.}
    
    \end{itemize}
    
    \subsubsection{Resting Actions -- page \pageref{restingactions}}
    
    If you can try something as many times as you like:
    
    \begin{itemize}
    
      \item{Set one of your dice to `6' and roll the other one.}
      
    \end{itemize}
    
    \subsection{Combat -- page \pageref{attack}}
    
    \begin{itemize}
      \item
      Attack by rolling 2D6 plus your Dexterity + Combat + Weapon Bonus.
      \item
      Roll your Damage dice at the same time: 1D6 + Strength + Weapon Bonus (pro tip: make your Damage dice a different colour).
      \item
      If you have more than 3 Damage, replace 4 Damage with a D6.
      \item
      If you miss, the enemy hits you!
      Mark off some \glspl{fp} to avoid Damage.
      \item
      If you have no \glspl{fp} left, mark off \glspl{hp}.
      \item
      Spend the \glspl{ap} for your weapon (if you go below 0 \glspl{ap}, you will take a penalty to future actions).
      \item
      Spend 1 \gls{ap} to move or speak.
    \end{itemize}
    
    \subsection{Magic -- page \pageref{basiccasting}}
    
    \begin{itemize}
    
      \item
      Spend \glspl{mp} equal to the spell's level.
      \item
      Roll Intelligence + some Skill.
      \item
      Normal spells take 1 round per level.
      \item
      Fast spells are cast at +1 level, and take 1 \gls{ap} + Level - Wits.
    
    \end{itemize}
    
    \subsection{Stories -- page \pageref{stories}}
    
    Spend your 5 \glspl{storypoint} on introducing elements from your character's history.
    
    \begin{itemize}
    
      \item
      Declare you know a language.
      \item
      Introduce a friend with specialist knowledge.
      \item
      Introduce an old ally for 2 \glspl{storypoint}.
      \item
      When someone dies, they take one of those allies as their new character.
    
    \end{itemize}
    
    \subsection{Scene Ends}
    
    \begin{itemize}
    
      \item
      Regain Fate Points equal to 40\% of your base.
      \item
      \textbf{Spellcasters:} Regain 2 \glspl{mp} + Wits Bonus.
      \item
      \textbf{When resting:} Heal \glspl{fatigue} equal to half your current \glspl{hp}.
      \item
      \textbf{End of Session:} Heal \glspl{hp}, and spend \glspl{xp}.
    
    \end{itemize}
    
    \end{multicols}