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jekyll-pandoc-multiple-formats.gemspec
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overview.tex 3.52 KiB
\begin{multicols}{2}
\subsection{Character Creation}
\begin{itemize}
\item
Roll a race (page \pageref{raceRoll}).
\item
Roll your 6 Attributes.
\item
Pick a concept (2 words).
\item
Pick a Code (page \pageref{gods_codes})
\item
Spend 50 \glspl{xp}.
\item
Pick 1 item per Skill dot (worth 10 \glspl{sp} or less)
\end{itemize}
\subsection{Actions}
\subsubsection{Standard Actions -- page \pageref{basicaction}}
For most actions:
\begin{itemize}
\item
The player says ``My character jumps over the wall''.
\item
The \gls{gm} replies ``Roll 2D6 and add your Speed + Athletics'' at \gls{tn} 9.
\item
If the roll gets 9 or more, the action succeeds.
\end{itemize}
\subsubsection{Group Rolls -- page \pageref{grouproll}}
When many characters do the same thing:
\begin{itemize}
\item
One player rolls 2D6.
\item
Everyone adds their own Attribute + Skill to the same roll to get their own result.
\item
Some characters will succeed, while others fail.
\end{itemize}
\subsubsection{Team Actions -- page \pageref{teamwork}}
When working together helps:
\begin{itemize}
\item
One player rolls, as above.
\item
The character with the highest score adds to the roll.
\item
The second highest score adds half their score, the third adds a quarter, and so on.
\item
Everyone succeeds or fails together.
\end{itemize}
\subsubsection{Resisted Actions -- page \pageref{resistedactions}}
When enemies push back:
\begin{itemize}
\item{The basic \gls{tn} is usually 7.}
\item{The \glsentrytext{gm} adds the opponent's Attribute + Skill to the \gls{tn}.}
\end{itemize}
\subsubsection{Resting Actions -- page \pageref{restingactions}}
If you can try something as many times as you like:
\begin{itemize}
\item{Set one of your dice to `6' and roll the other one.}
\end{itemize}
\subsection{Combat -- page \pageref{attack}}
\begin{itemize}
\item
Attack by rolling 2D6 plus your Dexterity + Combat + Weapon Bonus.
\item
Roll your Damage dice at the same time: 1D6 + Strength + Weapon Bonus (pro tip: make your Damage dice a different colour).
\item
If you have more than 3 Damage, replace 4 Damage with a D6.
\item
If you miss, the enemy hits you!
Mark off some \glspl{fp} to avoid Damage.
\item
If you have no \glspl{fp} left, mark off \glspl{hp}.
\item
Spend the \glspl{ap} for your weapon (if you go below 0 \glspl{ap}, you will take a penalty to future actions).
\item
Spend 1 \gls{ap} to move or speak.
\end{itemize}
\subsection{Magic -- page \pageref{basiccasting}}
\begin{itemize}
\item
Spend \glspl{mp} equal to the spell's level.
\item
Roll Intelligence + some Skill.
\item
Normal spells take 1 round per level.
\item
Fast spells are cast at +1 level, and take 1 \gls{ap} + Level - Wits.
\end{itemize}
\subsection{Stories -- page \pageref{stories}}
Spend your 5 \glspl{storypoint} on introducing elements from your character's history.
\begin{itemize}
\item
Declare you know a language.
\item
Introduce a friend with specialist knowledge.
\item
Introduce an old ally for 2 \glspl{storypoint}.
\item
When someone dies, they take one of those allies as their new character.
\end{itemize}
\subsection{Scene Ends}
\begin{itemize}
\item
Regain Fate Points equal to 40\% of your base.
\item
\textbf{Spellcasters:} Regain 2 \glspl{mp} + Wits Bonus.
\item
\textbf{When resting:} Heal \glspl{fatigue} equal to half your current \glspl{hp}.
\item
\textbf{End of Session:} Heal \glspl{hp}, and spend \glspl{xp}.
\end{itemize}
\end{multicols}