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  1. May 29, 2017
  2. May 28, 2017
  3. May 27, 2017
  4. May 26, 2017
  5. May 24, 2017
  6. May 23, 2017
  7. Apr 24, 2017
    • ulif's avatar
      Activate logging. · de9ebfeb
      ulif authored
      Logging was available all the time but not yet activated. We now
      enable logging when the main script is executed. This makes the
      `verbose` commandline option functional.
      de9ebfeb
    • ulif's avatar
      Fix test for logger. · 5b7d3819
      ulif authored
      We did not yet set a defined level before testing loggers. Therefore
      results were unpredictable.
      5b7d3819
    • ulif's avatar
      Extend docstring. · 5ee8e4d4
      ulif authored
      5ee8e4d4
    • ulif's avatar
      Fix typos. · 1030a786
      ulif authored
      1030a786
  8. Apr 20, 2017
  9. Mar 05, 2017
  10. Mar 04, 2017
    • ulif's avatar
      Remove garbage. · e10a4ad3
      ulif authored
      e10a4ad3
    • ulif's avatar
      Print a hint when discarding rolls. · 6ddfc483
      ulif authored
      When using `realdice` randomness source and picking values out of short
      sequences (sequences shorter than the number of dice sides), we might
      require additional dice throws (if a value rolled is not in range of
      sequence length). We now print a hint when this happens.
      6ddfc483
    • ulif's avatar
      Update history. · af0d1f80
      ulif authored
      af0d1f80
  11. Mar 03, 2017
    • ulif's avatar
      Shorten `get_num_rolls()`. · 7e8bc4f4
      ulif authored
      7e8bc4f4
    • ulif's avatar
      Ensure equal distribution Fixes #35. · 17540205
      ulif authored
      We avoid the modulo operation now, if it comes to small sequences.
      Instead we discard invalud rolls and require new ones.
      17540205
    • ulif's avatar
      Complete get_num_rolls() and use it in choice(). · 7a1a55b7
      ulif authored
      7a1a55b7
    • ulif's avatar
      Expect roll nums following the old procedure. · 7f1bc4c5
      ulif authored
      In order to keep all entropy we could in case of sequence lengths
      unequal to powers of the number of dice sides just discard rolls and
      require further ones, until we get a number in the allowed range. But
      this could potentially require an endless number of rolls.
      
      Instead we implement the following policy:
      If R=log(<sequence_len>) with <number_of_dice_sides> as basis is >= 1,
      we require int(R) rolls. We will ignore elements in the sequence with
      index > int(R).
      
      Sample: For 6 dice sides and a sequence of 215 (= 6**3 - 1) elements R
      would be log_6(215) = 2.9975... but we would pick an element from the
      range [0..35], i.e. (6**2 - 1).
      
      If R is 0, we will require exactly one roll, if <sequence_length> is a
      divisor of <dice_sides>.
      
      In all other cases, <sequence_length> is not a divisor of <dice_sides>
      and <sequence_length> is shorter than the number of dice_sides. In this
      case we will roll dice until we get a result in [1..<sequence_length>].
      Other rolls will simply be discarded.
      7f1bc4c5
  12. Feb 27, 2017
  13. Feb 26, 2017
  14. Feb 25, 2017
  15. Feb 24, 2017
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