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  • #  diceware -- passphrases to remember
    #  Copyright (C) 2015  Uli Fouquet and contributors.
    #
    #  This program is free software: you can redistribute it and/or modify
    #  it under the terms of the GNU General Public License as published by
    #  the Free Software Foundation, either version 3 of the License, or
    #  (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program.  If not, see <http://www.gnu.org/licenses/>.
    """Sources of randomness.
    
    Please register all sources as entry point in ``setup.py``. Look out for
    "SystemRandomSource" for an example.
    
    
    For developers of interfaces to other sources of randomness: Currently,
    you can extend `diceware` random sources by registering a class, that
    provides a suitable `__init__(self, options)` and a `choice(self,
    sequence)` method.
    
    The `__init__` method of your class will be called with `options`, a set
    of options as parsed from the commandline. The initialization code can
    use the options to determine further actions or ignore it. The
    `__init__` method is also the right place to ask users for one-time
    
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    infos you need. This includes infos like the number of sides of a dice,
    an API key for random.org or other infos that should not change between
    generating different words (but might change from one `diceware` call
    to the next).
    
    
    The `choice` method then, will get a sequence of chars, strings, or
    numbers and should pick one of them based on the source of randomness
    
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    intended to be utilized by your code. If further user interaction is
    required, `choice` might also ask users for input or similar. Typically,
    `choice` is called once for each word and once for each special char to
    generate.
    
    
    Finally, to register the source, add some stanza in `setup.py` of your
    project that looks like::
    
        ...
        setup(
            ...
            entry_points={
                'console_scripts': [
                    'diceware = diceware:main',
                ],
                'diceware_random_sources': [
                    'myrandom = mypkg.mymodule:MyRandomSource',
                    'myothersrc = mypkg.mymodule:MyOtherSource',
                ],
            },
            ...
        )
        ...
    
    Here the `myrandom` and `myothersrc` lines register random sources that
    (if installed) `diceware` will find on startup and offer to users under
    the name given. In the described case, users could do for instance::
    
      diceware -r myrandom
    
    and the random source defined in the given class would be used for
    generating a passphrase.
    
    
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    import math
    
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    import sys
    
    from random import SystemRandom
    
    
    
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    input_func = input
    if sys.version[0] < "3":
        input_func = raw_input  # NOQA  # pragma: no cover
    
    
    
    class SystemRandomSource(object):
        """A Random Source utilizing the standard Python `SystemRandom` call.
    
        As time of writing, SystemRandom makes use of ``/dev/urandom`` to get
        fairly useable random numbers.
    
        This source is registered as entry_point in setup.py under the name
        'system' in the ``diceware_random_sources`` group.
    
        The constructor will be called with options at beginning of a
        programme run if the user has chosen the respective source of
        random.
    
        The SystemRandomSource is the default source.
        """
        def __init__(self, options):
            self.options = options
            self.rnd = SystemRandom()
    
        def choice(self, sequence):
            """Pick one item out of `sequence`.
    
            The `sequence` will normally be a sequence of strings
            (wordlist), special chars, or numbers.
    
            Sequences can be (at least) lists, tuples and other types that
            have a `len`. Generators do not have to be supported (and are
            in fact not supported by this source).
    
            This method should return one item of the `sequence` picked based on
            the underlying source of randomness.
    
            In the long run, the choice should return each `sequence` item
            (i.e.: no items should be 'unreachable').
    
            It should also cope with any length > 0 of `sequence` and not
            break if a sequence is "too short" or "too long". Empty
            sequences, however, might raise exceptions.
            """
            return self.rnd.choice(sequence)
    
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    class RealDiceRandomSource(object):
        """A source of randomness working with real dice.
        """
    
        def __init__(self, options):
            self.options = options
    
    
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        def choice(self, sequence):
            num_rolls = int(math.log(len(sequence), 6))
            print(
                "You have to roll %s dice (or a single dice %s times)." % (
                  num_rolls, num_rolls))
            result = 0
            for i in range(num_rolls):
                rolled = None
                while rolled not in ["1", "2", "3", "4", "5", "6"]:
                    rolled = input_func(
                        "Please number shows dice number %s? " % (i + 1))
                result +=  ((6 ** i) * int(rolled) - 1)
            return sequence[result]