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bindrpg

  • Clone with SSH
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  • Malin Freeborn's avatar
    9545b38b
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    Core Rules

    Downloads Resources
    Core Book Wiki
    Character Sheets World Wiki
    Condensed Rules Email an idea
    Introduction Module Issues Board

    BIND is an open-source, grunge-fantasy, tabletop RPG, which:

    • optimizes the crap out of everything (in ways you probably won't notice),
    • is an 'adult game' (meaning we all have jobs, and need to set-up-and-go without homework or very much prep),
    • will never have any house rules (because anyone can change the source files and reprint the PDF).

    Getting the Book

    Download it from the [link][core download], then take it to your local, friendly, print-shop. Everything in the book has been optimized for reading on paper, and reading two-columns of blinding-white PDF on a monitor will only give you a headache.

    Compiling the Book Yourself

    1. Clone this repo.
    2. Install the required packages:
      • For Debian/ Mint/ Ubuntu: apt install inkscape make texlive-full git-lfs latexmk.
      • For Arch Linux: pacman -S inkscape make git git-lfs texlive-binextra texlive-latexextra texlive-fontsrecommended texlive-fontsextra && git lfs install
      • For Void Linux: xbps-install inkscape make texlive-full git-lfs texlive-latexmk.
    3. Enter the repo, and do make all.

    For full setup instructions, see the wiki.

    Related Books

    • For a short introduction module, grab a copy of [Escape from the Horde][intro module]. It comes with a running commentary of the rules, and pre-made character sheets, ready to be torn from the back.
    • For character creation, print the players' guide.
    • To craft your own section of a monster-ridden world, open the Book of Judgement.

    Rules

    All rules are geared towards fast resolutions and player choices.

    • One roll resolves almost everything.
      • Roll 2D6 + Attribute + Skill + Bonus.
        • Bonuses come from weapons, items, or the situation.
      • Players try to roll above the TN ('Tie Number') to achieve something, while avoiding some danger.
        • If they roll above the TN, they succeed.
        • If you roll below the TN, the danger occurs.
        • If you roll equal to the TN, they succeed but the danger also occurs.
      • Dice are never re-rolled.
        • If a different character tries the action, they must use the same dice roll. So if the first character rolled a '5', the second will also have rolled a '5' (but a higher Bonus means they may still succeed).
    • Combat works similarly.
      • In combat, attack and defence are the same roll.
        • If you miss, the enemy damages you.
        • Players spend Action Points to determine who goes first, and decide where their character is focussed.
    • Spellcasters spend Mana Points.
    • GMs don't roll often, so they can focus on interpretation and reaction.

    Get Involved

    The book is under an open source licence, you have access to the same files which I do. Anyone who plays it can change the book with their own rules. If you want to get involved, there are a number of ways to contribute:

    • Emailing ideas here and they will appear on the issues board.
    • Posting ideas directly on the board.
    • Join the project, and start fixing issues.
    • Playtesting.
    • Contributing art.
    • Or if you don't like how I'm handling the book, fork it and make your own.