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Created with Raphaël 2.2.014Jan121098765432130Dec272524232019181713121196543230Nov262522212019171412111098543131Oct3027262524231117Sep16156543231Aug302723222120191615141312118765432131Jul3028272625242219181716151211106529Jun2619181714854131May252422181413129865328Apr27171598130Mar232221201918141312111098763128Feb2725221714131110987654331Jan302827262524232221201918171615intro phrasing tweaksprovide source files as hyperlinkrename roll for roles sectionadd roles/ rolls labelmake knack header monocolsreword playing hookeyfix ranged weapons examplesupdate configComments on range weapons having some coding issues. And why are only Thrown and Impromptu weapons written like this? Rest of weapons under Ranged Combat section, for example, shortbows, have their damage as $1D6-1$, as opposed to \addtocounter{damage}{-2}% expand navigation summaryupdate configmake caving easierconvert warden to gls entriestypoupdate configTypoembiggen rumours systemadd spelunking index entryclean up knacks formattingembiggen breaking in door rulehave judges hand out night watch coinsclean botched sentenceadd carrier crow spelldefine how to make sentient spellsfix order of combat subsubsectionsformattingmake npc fatigue an autoruleadd label to npc fatigueadjust climbing rulesmake \makeRule roll italicrewrite some combat rules with \makeAuroRulestop \makeAutoRule adding rule as line 1update configadd roch cave fight imageTypoadd entering town systemfix services linkupdate configgive skill chart a labelremove exclamation marks from spells
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