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Created with Raphaël 2.2.04Feb131Jan29282524222019171614121098765432130Dec272524232019181713121196543230Nov262522212019171412111098543131Oct3027262524231117Sep16156543231Aug302723222120191615141312118765432131Jul3028272625242219181716151211106529Jun2619181714854131May252422181413129865328Apr27171598130Mar232221201918141312111098763128Feb2725221714131110987654331Jan302827262524232221remove duplicate no house-rules intro notenote bardic ability to help with servicesupdate configreformat crafts requirementsrephrase stealth rulesdetail talisman identificationadjust falling damageformattingupdate configword revisionupdate configadd some index entriesreturn gls switchformattingupdate configupdate Makefilemention fp do not stop fatigueshow numbers in abbrviations glsintro editsadd tracking rulesupdate configsystem reformattingupdate configreformat knacksupdate configintro formatting tweaksrewrite intro contextintro phrasing tweaksprovide source files as hyperlinkrename roll for roles sectionadd roles/ rolls labelmake knack header monocolsreword playing hookeyfix ranged weapons examplesupdate configComments on range weapons having some coding issues. And why are only Thrown and Impromptu weapons written like this? Rest of weapons under Ranged Combat section, for example, shortbows, have their damage as $1D6-1$, as opposed to \addtocounter{damage}{-2}% expand navigation summaryupdate configmake caving easierconvert warden to gls entries
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