@@ -12,6 +12,10 @@ Combat will generally only last a couple of `rounds', during which the \glspl{pc
\section{Basic Combat}
\begin{figure*}[b!]
\stackingDamageChart
\end{figure*}
\begin{multicols}{2}
\subsection{Attacking}
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@@ -20,7 +24,6 @@ Combat will generally only last a couple of `rounds', during which the \glspl{pc
Characters generally fight with a Resisted \roll{Dexterity}{Combat} roll, but any kind of Resisted roll works, as long as it makes sense.
In fact, a round of combat could easily go like this:
\begin{exampletext}
Cleftrank charges towards the elven enchanter as the enchanter points behind Cleftrank, and asks `what is that thing, crawling over your shoulder?'.
The player insists his character would ignore this and keep on charging, so the \gls{gm} allows him to resist with a charge, as he already began the assault.
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@@ -71,8 +74,7 @@ If the Damage bonus ever exceeds +3 then 4 points of the bonus are replaced with
Therefore, what might usually be $1D6+4$ Damage becomes $2D6$ Damage.
This applies to all Damage, including magical Damage.
It continues through all Damage Bonuses, so $1D6+9$ Damage would be simply $3D6+1$ Damage after conversion.%
\footnote{\stackingDamageChart}
It continues through all Damage Bonuses, so $1D6+9$ Damage would be simply $3D6+1$ Damage after conversion.
This also applies to lower Damage, so `2 Damage', would be $1D6-2$ damage.