Each weather condition should be given some rating for the \glspl{fatigue} and other conditions.
Weather-appropriate clothing generally reduces the \glspl{fatigue} suffered by 2.%
\footnote{Characters can purchase this clothing -- see \autopageref{warmClothes}.}
For example:
\begin{itemize}
...
...
@@ -444,22 +447,17 @@ For example:
Therefore, a troupe marching 6 miles would normally suffer 6 \glspl{fatigue}, but in this case they would only manage to walk 3 miles.
Of course the snowstorm add an additional 3 \glspl{fatigue}, making 9 in total.
\item
Heatwave (4):
4 \glspl{fatigue} per quarter of the day, or just 2 with cooler clothes.
Extreme Heatwave (4):
Characters suffer 4 \glspl{fatigue} in the morning and afternoon, or just 2 with cooler clothes.
Anyone wearing armour is \emph{not} wearing weather-appropriate clothing.
Of course, this means someone standing around from morning to evening would suffer serious sunburn, doled out as 8 \glspl{fatigue}.
\item
Hailstorm (2):
2 \glspl{fatigue} without weather-appropriate clothing, lasts only one scene.
Everyone suffers 2 \glspl{fatigue} without weather-appropriate clothing, lasts only one scene.
\end{itemize}
Adverse weather conditions inflict \glspl{fatigue} every quarter of the day -- the default is `3', but it could be any amount, depending on the weather.
\footnote{See \autopageref{daytimes} for day quadrants.}
This can be reduced by 2 \glspl{fatigue} by wearing weather-appropriate clothing.
\footnote{Characters can purchase this clothing -- see \autopageref{warmClothes}.}