@@ -155,6 +155,16 @@ A good witch leaves no part of her prey unused.
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@@ -155,6 +155,16 @@ A good witch leaves no part of her prey unused.
\subsection{Air}
\subsection{Air}
\spell{Sleep Fog}% Name
{Devious}% Enhancements
{Wane}% Action
{Air}% Spheres
{ventilation}% Resist with
{With a memory of a bad night's sleep, the caster thinks about suffocating air.
Within one \showOnset, the air in the room turns rancid, inflicting \arabic{spellPlusTwo}~\glspl{ep} over the course of a few hours}% Description
{Anyone inside rolls \roll{Strength}{Vigilance} (\tn[10]) to wake up each time they take another \gls{ep}.}
\showSpells{Air2}
\showSpells{Air2}
\subsection{Earth}
\subsection{Earth}
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@@ -284,6 +294,16 @@ A good witch leaves no part of her prey unused.
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@@ -284,6 +294,16 @@ A good witch leaves no part of her prey unused.
The shadows disappear once bright light hits them.}
The shadows disappear once bright light hits them.}
\spell{Quiet Campfire}% Name
{Devious}% Enhancements
{Wane}% Action
{Fire, Air}% Spheres
{size of fire}% Resist with
{The caster stares at a fire, and thinks dark thoughts.
After a couple of hours, the fire's light dims, though the noise and heat continue.
The spell lasts one \showOnset, so the light returns during the night}% Description
{Travellers sometimes use this spell to hide their fire when camping beyond the \gls{edge}, as it removes at last one chance of an encounter from the fire's light}