@@ -62,7 +62,47 @@ Characters with a Wits score of -2 must wait 2 scenes before regenerating 1 \gls
...
@@ -62,7 +62,47 @@ Characters with a Wits score of -2 must wait 2 scenes before regenerating 1 \gls
\subsection{Range}
\subsection{Range}
Unless otherwise stated, spells have a range equal to five squares plus the character's Wits score. Magic extends all around the character but mages can rarely affect targets anywhere near the range of a good archer.
\begin{wrapfigure}{r}{.18\textwidth}
\begin{rollchart}
Wits & Range \\
-4 & 1 \\
-3 & 2 \\
-2 & 3 \\
-1 & 4 \\
0 & 5 \\
1 & 10 \\
2 & 15 \\
3 & 20 \\
4 & 25 \\
\end{rollchart}
\end{wrapfigure}
Spells have a range of 5 squares plus 5 times the caster's Wits bonus.
A negative Wits Bonus decreases the range by one square per penalty.
\iftoggle{verbose}{
Magic extends all around the character but mages can rarely affect targets anywhere near the range of a good archer.
Metamagic can dramatically extend the range, but the basic spell range is always rather close.
}{}
Spells which affect a large area are only restricted by where they \emph{start}.
A \textit{Wide Fireball} covering 3 squares might be cast 5 squares away, but it could extend past that, reaching a total of 7 squares.
This range limitation applies to all magic, including Song magic.
While a tune may carry over the hilltops, the force of the magic usually remains close to the caster.