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Unverified Commit df6dbfbc authored by Malin Freeborn's avatar Malin Freeborn
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edit AP

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......@@ -104,12 +104,13 @@ Everyone begins combat with 3 \glsentryfullpl{ap} plus their Speed Bonus.%
\footnote{Anyone with a Speed Bonus of -3 can act on Initiative 0, but only once everyone else has reached Initiative 0.
Those with a lower Initiatives must wait one cumulative round extra, before acting.}
Every action requires spending some number of \glspl{ap}.
Once someone reaches 0 \glspl{ap}, they cannot take normal actions -- only \glspl{quickaction}.
Once someone reaches 0 \glspl{ap}, they cannot initiate any actions, but they can still engage in any Resisted actions if attacked.
\subsubsection{Negative \Glsfmtlongpl{ap}}
Anyone overspending \glspl{ap} enters \emph{negative} \glspl{ap}, and receives a penalty to all actions equal to their negative score.
A character on 2 \glspl{ap} who attacks with a greatsword (which costs 4 \glspl{ap}) would then go to -2 \glspl{ap}.
If someone attacked them, they would have to respond with a -2 penalty to their action, then reduce to -6 \glspl{ap}.
Using big weapons gives big bonuses, but they bring their own dangers!
\subsubsection{Initiative \& Interruptions}
......
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