@@ -316,34 +316,14 @@ If cast as a \textit{Massive} spell, the portal gains can travel across multiple
\enhancement{1}{Gated}{Open a portal instead of teleporting}
The mage can not simply teleport something but open a doorway from one place to another, within the normal range.
The magical portal can change direction, pour water from the sea to a rock, or form falling loops as one portal falls into another.
The magical portals always maintain the same direction, so one which opens facing upwards will always match another which opens facing upwards.
If placed on a surface, it opens seamlessly, as if it were a normal opening.
People can wander into another land entirely and never know it.
The portals are always seamless -- the edges contain no flickering or wobbles.
Portals must always rest upon unchanging surfaces; any movement destroys the circle instantly.
\begin{rollchart}
{\bf\glsentrytext{tn}}&{\bf Range}\\\hline
16 & Somewhere the caster has heard of. \\
12 & Somewhere the caster once was. \\
10 & Somewhere the caster has visited a few times. \\
8 & Somewhere the caster has lived. \\
6 & The caster's home. \\
\end{rollchart}
\enhancement{1}{Unrestrained}{Create a portal anywhere}
The mage can ignore all spacial barriers to the teleportation spell, allowing it to go anywhere the caster is familiar with, up to a number of areas away equal to \arabic{spelllevel} plus the caster's Wits Bonus.
Particularly crazy casters have used such spells to open portals to strange etherial lands, filling the area with all manner of dangerous and bizarre creatures.