@@ -281,7 +281,11 @@ is a rating used for certain creatures which have natural armour without weak sp
When attacking an opponent in armour, it is possible to make a shot so precise as to get a gap in a helmet, strike an opponent in the eye or slide a blade between overlapping plates.
To get a Vitals Shot, one simply needs to roll high enough over the target's regular \gls{tn} and all armour (meaning \gls{dr}) can be ignored.
For partial armour, anyone rolling a Margin of 3 (i.e. 3 points above the \gls{tn}) ignores the \gls{dr} from the armour. If the regular \gls{tn} is 8 then any roll of 11 or greater counts as a Vitals Shot. Complete armour requires a Margin of 5 to ignore the armour, so if the \gls{tn} were 10 then a Strike would require a total of 15 to bypass the armour. Perfect armour cannot be bypassed by a sufficiently high roll.
For partial armour, anyone rolling a Margin of 3 (i.e.
3 points above the \gls{tn}) ignores the \gls{dr} from the armour.
If the regular \gls{tn} is 8 then any roll of 11 or greater counts as a Vitals Shot.
Complete armour requires a Margin of 5 to ignore the armour, so if the \gls{tn} were 10 then a hit would require a total of 15 to bypass the armour.
Perfect armour cannot be bypassed by a sufficiently high roll.
@@ -31,7 +31,7 @@ You lose the bonuses if you spend a round without attacking.
\subsubsection{Brawler}
The character receives +2 to Strike when making unarmed attacks or grappling.
The character receives +2 to Attack when making unarmed attacks or grappling.
\subsubsection{Cutting Swing}
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@@ -103,8 +103,8 @@ Normally, Sneak Attacks inflict +2 Damage, so someone with 3 Knacks would inflic
You require 1 less to achieve a Vitals Shot (see page \pageref{vitals}).
\iftoggle{verbose}{
For example, when targeting an opponent with a Evasion score of +2 and Partial armour, they would normally require a score of 9 to hit and a score of 12 to make a Vitals Shot which ignores all armour.
With this Knack they still require a score of 9 to hit but only a score of 11 to make a Vitals Shot.
For example, when targeting an opponent with an Attack score of +2 and Partial armour, they would normally require a score of 9 to hit and a score of 12 to make a Vitals Shot which ignores all armour.
With this Knack you still require a score of 9 to hit but only a score of 11 to make a Vitals Shot.
}{}
People with this Knack can also bypass Perfect armour by rolling 6 points above the target's \gls{tn}.