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Commit ca5bce84 authored by Malin Freeborn's avatar Malin Freeborn
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clarify combat rules

DR is clarified as stacking in the same way as everything else.

Weapon knacks are explicitly stated as not counting towards a PC's total knacks.

Dropping a weapon without attacking reduces initiative.
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......@@ -41,7 +41,7 @@
Speaking & 2 \\\hline
-- \textbf{Other} & \\\hline
-- \textbf{Magic} & \\\hline
Use magic item & 8 \\
......@@ -192,8 +192,9 @@ Each weapon has a \gls{weightrating}, just like any item.
For every point a weapon's \gls{weightrating} exceeds its wielder's Strength Bonus, the wielder gains 1 Encumbrance, which subtracts from the character's Effective Speed as they move slower and swings the weapon slower.
Weapons held in only one hand add +2 to their \gls{weightrating}.
Finally, some weapons also have an in-built `Knack' -- a special ability they allow the wielder to use.
See Chapter \ref{knacks} for a full list of Knacks.
Finally, some weapons also have an in-built `knack' -- a special ability they allow the wielder to use.
These weapon knacks are not counted towards the character's total knacks, except for the purposes of the weapon's knack.
See Chapter \ref{knacks} for a full list of knacks.
\end{multicols}
......@@ -377,6 +378,11 @@ Armour also inflicts Fatigue very quickly, as mentioned above. Wearing armour in
\index{Combat!Perfect Strikes}Rolling a \gls{natural} `12' in combat, i.e. rolling two 6's, means the roll was a Perfect Strike. A Perfect Strike is guaranteed to hit even if it doesn't reach the opponent's \gls{tn}, it ignores both Partial and Complete armour (covered below) and it grants +2 Damage.
\subsection{Stacking Armour}
Characters gain \gls{dr} from armour, but animals can gain \gls{dr} from a thick hide, while the undead gain \gls{dr} from having less need of a functioning body.
When multiple types of Damage stack, the second counts for only half (rounded up), and any tertiary damage types count for a quarter, and so on.
\end{multicols}
\section{Advanced Combat}
......@@ -705,6 +711,10 @@ Anyone can choose to attack someone while ignoring their opponent's weapon's bon
\index{Combat!Drawing Weapons}Drawing a weapon costs 2 Initiative if it is placed in an easy place to draw, like a scabbard on the side of a belt. If a character holds weapons on the back or in a bag, it costs 8 Initiative to remove them. If a knife's stuffed inside a pack, the \gls{gm} may stipulate a number of \glspl{round} required to draw the weapon.
\subsubsection{Dropping Weapons}
Dropping a weapon is free, but if the character has not made an attack then the weapon's Initiative Bonus is lost.
\subsubsection{Flanking}\label{flank}
Attacks from someone's anterior side gain a +2 Bonus.
......@@ -960,7 +970,6 @@ His Sneak Attack gives him +4 to strike the ogre - which he does - and +2 Damage
\end{tcolorbox}
}
\begin{multicols}{2}
\noindent
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......@@ -190,11 +190,15 @@ The character is particularly adept at casting spells quickly, and therefore in
\subsubsection{Chosen Enemy}
The character has a burning hatred for a particular race of creature. The character gains a -2 penalty when interacting socially with such creatures and a +1 when performing actions such as tracking them, attacking them or intimidating them.
The character has a burning hatred for a particular race of creature.
The character gains a -2 penalty when interacting socially with such creatures and a +1 when performing actions such as tracking them, attacking them or intimidating them.
The only combat bonus gained is for attack.
For each Knack the player has, they may select a new chosen enemy, so those with a total of 3 Knacks may select 3 chosen enemies. Those enemies may be chosen at any time, including long after a new Knack as been bought.
Possible enemies include: Forest Creatures, Behemoths, any humanoid race (e.g. Dwarves, Humans, et c.), Goblins, Underground Creatures and Undead.\footnote{Chosen enemies never stack, so an undead hobgoblin does \emph{not} stack bonuses.}
Possible enemies include: Forest Creatures, bandits, magic users, any humanoid race (e.g. Dwarves, Humans, et c.), Underground Creatures and Undead.
Chosen enemies never stack, so an undead forest creature only counts as one chosen enemy.
\footnote{If your campaign includes nura, you can gain chosen enemies such as `goblinoids' (including all sentient nura), and `nura beasts'.}
\subsubsection{Fast Healer}
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