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Verified Commit c1574f80 authored by Malin Freeborn's avatar Malin Freeborn
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add spells

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Subproject commit 4f3e1660062490638f2084213689eb7e99931282
Subproject commit 3a3e93e57bcee5aab305bb2e59d86ebf2d2c005e
......@@ -84,15 +84,6 @@ As long as you have both of those at level 2 or above, you can cast the spell.
\showSpells{Fire3}% Brilliant Bull
\spell{Direct Lightning}% Name
{Detailed, Distant, Duplicated}% Enhancements
{Warp}% Action
{Fire}% Spheres
{\roll{Wits}{Survival}}% Resist with
{The caster directs an active lightning storm to strike \arabic{spellTargets} people, inflicting \showDam\ Damage}% Description
{The spell targets clouds above, at \spellRange, but those clouds can strike targets at any distance nearby.}
\spell{Traiterous Camp}% Name
{Devious, Distant}% Enhancements
{Warp}% Action
......@@ -112,6 +103,13 @@ As long as you have both of those at level 2 or above, you can cast the spell.
They continue to act upon wood, hair, and clothing as normal}% Description
{Large fires are more difficult to affect, as they're too busy eating to listen.}
\spell{Direct Lightning}% Name
{Detailed, Distant, Duplicated}% Enhancements
{Warp}% Action
{Fire}% Spheres
{\roll{Wits}{Survival}}% Resist with
{The caster directs an active lightning storm to strike \arabic{spellTargets} people, inflicting \showDam\ Damage}% Description
{The spell targets clouds above, at \spellRange, but those clouds can strike targets at any distance nearby.}
\showSpells{Fire4}
......@@ -149,6 +147,8 @@ As long as you have both of those at level 2 or above, you can cast the spell.
\showSpells{Water1}
\showSpells{Water1}
\showSpells{Water2}
\spell{Detect Water}% Name
......@@ -159,6 +159,8 @@ As long as you have both of those at level 2 or above, you can cast the spell.
{The caster detects liquid at \spellRange}% Description
{They cannot tell the type of liquid -- it could be a raging river, a tankard of ale, or a magma stream}
\showSpells{Water2}
\showSpells{Water3}
\showSpells{Water3}
......@@ -393,6 +395,8 @@ As long as you have both of those at level 2 or above, you can cast the spell.
\showSpells{Force1}
\showSpells{Force1}
\spell{Friendly Bolt}% Name
{Duplicated}% Enhancements
{Wane}% Action
......
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