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Verified Commit b8c6c466 authored by Malin Freeborn's avatar Malin Freeborn
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group water rules

parent 52afdb2f
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......@@ -341,8 +341,6 @@ A successful roll indicates a working knowledge of the place.
\makeRule{intimidation}{Intimidating someone into backing off}{Intelligence}{Deceit}{9 plus the enemy's \roll{Strength}{Deceit}}
\index{Intimidation}
\makeRule{mend_sail}{Mending a sail}{Dexterity}{Seafaring}{10}
\makeAutoRule{march}{Marching}{Move 5 miles per~\glsfmttext{interval}, +1 per \glsentrytext{ep}}
\index{Walking}
\index{Marching}
......@@ -376,6 +374,10 @@ During the colder seasons of \gls{Alassea} and \gls{Minquesta}, the frigid air i
Characters can only rest with a fire, which may attract monsters (usually a 1 in 6 chance per \gls{interval}).
\subsection{Journeys on Water}
\makeRule{mend_sail}{Mending a sail}{Dexterity}{Seafaring}{10}
\makeRule{navigate_ocean}{Navigation open oceans}{Intelligence}{Seafaring}{12}
Each Failure Margin puts the boat off course by 10 miles.
A tie indicates that the navigator knows to remain for a day, and make further observations, rather than push towards an uncertain direction.
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