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Malin Freeborn
core
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b8c6c466
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Commit
b8c6c466
authored
10 months ago
by
Malin Freeborn
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group water rules
parent
52afdb2f
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systems.tex
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systems.tex
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b8c6c466
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@@ -341,8 +341,6 @@ A successful roll indicates a working knowledge of the place.
\makeRule
{
intimidation
}{
Intimidating someone into backing off
}{
Intelligence
}{
Deceit
}{
9 plus the enemy's
\roll
{
Strength
}{
Deceit
}}
\index
{
Intimidation
}
\makeRule
{
mend
_
sail
}{
Mending a sail
}{
Dexterity
}{
Seafaring
}{
10
}
\makeAutoRule
{
march
}{
Marching
}{
Move 5 miles per~
\glsfmttext
{
interval
}
, +1 per
\glsentrytext
{
ep
}}
\index
{
Walking
}
\index
{
Marching
}
...
...
@@ -376,6 +374,10 @@ During the colder seasons of \gls{Alassea} and \gls{Minquesta}, the frigid air i
Characters can only rest with a fire, which may attract monsters (usually a 1 in 6 chance per
\gls
{
interval
}
).
\subsection
{
Journeys on Water
}
\makeRule
{
mend
_
sail
}{
Mending a sail
}{
Dexterity
}{
Seafaring
}{
10
}
\makeRule
{
navigate
_
ocean
}{
Navigation open oceans
}{
Intelligence
}{
Seafaring
}{
12
}
Each Failure Margin puts the boat off course by 10 miles.
A tie indicates that the navigator knows to remain for a day, and make further observations, rather than push towards an uncertain direction.
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