@@ -258,9 +258,7 @@ Upon greeting each other, gnomes do not give their names but ask for one -- cust
When gnomes can flee, they do so, but otherwise nobody knows what they might do ahead of time.
They dislike repeated tactics or methods.
They prefer doing something unpredictable, to a solid strategy, especially if a tried and tested method has little chance of success for their current situation.
Whatever they do, it will be detail-oriented, relying on the type of leather an enemy wears, or how much grip their boots have, or which tunnels the gnomes can squeeze into which others can't.
They prefer unpredictable plans to reliable ones, and often rely on details that people think of as inconsequential, such as what the enemy's shoe-laces are made from, or what the maximum tunnel-size the enemy can comfortably run through.