Skip to content
Snippets Groups Projects
Commit b0cd7c99 authored by Anth0rx's avatar Anth0rx
Browse files

Fix typo


Signed-off-by: default avatarAnth0rx <anthorx@keemail.me>
parent 6e811ec1
No related branches found
No related tags found
No related merge requests found
......@@ -577,7 +577,7 @@ In this case, no \glspl{mp} are spent.
\makeAutoRule{disarm}{Disarming}{make a normal attack with a -2 Penalty against an opponent with fewer \glsfmtplural{ap}}
someone usually involves striking their hand, or the but of their weapon, making them drop the weapon.
The manoeuvre uses any a standard \roll{Dexterity}{Melee} \gls{resistedaction} with a -2 Penalty, and can only be performed while when the target has fewer \glspl{ap}.
The manoeuvre uses a standard \roll{Dexterity}{Melee} \gls{resistedaction} with a -2 Penalty, and can only be performed while when the target has fewer \glspl{ap}.
If successful, the opponent's weapon flies a number of \glspl{step} equal to the first attack die, towards the next acting character (determined by \nameref{initiativeOrdering}, \vpageref{initiativeOrdering}), who can try to avoid the missile as usual, at \tn[12].
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment