@@ -48,7 +47,7 @@ The Physical \glspl{attribute} used here are \textit{Strength, Dexterity, and Sp
\begin{multicols}{2}
\noindent
Character creation is random by default -- it helps new players get started quickly.
Select a race, or roll a random one on the chart.
\iftoggle{verbose}{
\mapPic{b}{Roch_Hercka/five_races}{
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@@ -127,7 +126,7 @@ suffer only half the usual \glspl{fatigue} from travel.
\attributeChart
}
\noindent
Roll $2D6$ six times -- once for each Attribute -- and write down your result on the character sheet.
You can leave your Attributes at `0', or roll `2D6' to set any to a random number.
\iftoggle{verbose}{%
If you roll `3, 8, 9', then you have `Strength -2, Dexterity +0, Speed +1'.
Roll the dice thrice more for the Mental Attributes.
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@@ -919,6 +918,7 @@ Wyldcrafters can track people and prey throughout any standard above-ground terr
\iftoggle{aif}{
\section{Enlistment}
\label{enlistment_equipment}
\begin{multicols}{2}
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@@ -928,6 +928,8 @@ Unsure why your character joined the \gls{guard}?
Check your lowest Attribute to see your failure, then look under your highest Attribute.
If multiple Attributes compete for lowest or highest, stop at the first which another player has not already rolled.
\ldots or to forge your own destiny, skip ahead to \autopageref{CCDecisions}.
\paragraph{Strength Failure}
\begin{itemize}
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@@ -1207,34 +1209,25 @@ If multiple Attributes compete for lowest or highest, stop at the first which an
\end{itemize}
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\subsection{Decisions}
\label{CCDecisions}
\end{multicols}
To forge your own path into the guard, wander through the rest of the book, stopping at the following places.
}{
\section{And the Rest}
\begin{multicols}{2}
\iftoggle{verbose}{
\noindent
Have look overleaf at the example character sheet.
You can fill out the rest throughout the next few chapters.
}{}
}
\subsection{\nameref{gods_codes}\& Background}
Select a Code of belief from \autoref{gods_codes}, then write down where your character comes from.
\iftoggle{aif}{%
Magical characters often come from Eastlake, near the \gls{college}; elves and the best survivalists come from Quennome; and most will come from Mt Arthur, where the largest cities swarm with guildsmen, servants, and vagabonds of every type.
See Fenestra's Outlander's Guide for more.
}{
Ask your \gls{gm} which areas and background cultures exist in that world.
}
\subsection{\Glsentrylongpl{xp}}
Over in \autoref{coreRules}: \nameref{coreRules}, \autoref{xp} you can spend \glspl{xp} to build up your character's other Traits, such as Skills.
Over in \autoref{coreRules}: \nameref{coreRules}, \nameref{xp}, you can spend \glspl{xp} to build up your character's other Traits, such as Skills.