@@ -319,7 +319,22 @@ Once you have a total, round up anything over half.
Stacked armour can consist of both partial and complete layers, meaning a roll could bypass one set of armour by rolling 3 over the creature's \gls{tn}, but bypass all armour with a roll of 5 over the \gls{tn}.
\iftoggle{verbose}{
For example, a basilisk with \gls{dr} 4 might die, and then get raised from the dead by a necromancer.
\sidebox{
\begin{boxtable}
\textbf{Roll}&\textbf{Effect}\\
3 &\Glsentrytext{pc} hit, no \gls{dr}\\
4 &\Glsentrytext{pc} hit, but \gls{dr} applies \\
7 &\Glsentrytext{npc} hit, but \gls{dr} applies \\
12 &\Glsentrytext{npc} hit, no \gls{dr} applies \\
\end{boxtable}
}
For a basic example, a \gls{pc} with \textit{partial} leather armour faces off against a white knight, with \textit{complete} plate armour.
If the \gls{pc} fails their roll by 4 or more points below the \gls{tn} then the knight hits them, and bypasses their leather armour's \glsentrylong{dr}.
And if the \gls{pc} hits the knight and rolls 6 points above the \gls{tn} then they bypass the knight's \gls{dr}.
Assuming the player's total \gls{tn} is `7', the possible results will look like this:
Now for a convoluted example -- a basilisk with \gls{dr} 4 dies, and then get raised from the dead by a necromancer.
The undead naturally have a \gls{dr} of 2, so this secondary source of damage would count for half, giving it a total \gls{dr} of 5.
If the mage were crazy enough to add plate armour to the basilisk, the total \gls{dr} would be $5+\frac{4}{2}+\frac{2}{4}=7.5$, or `8'.