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Malin Freeborn
core
Commits
a4b2c333
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Commit
a4b2c333
authored
2 years ago
by
Malin Freeborn
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weapons chart formatting
parent
78e95791
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charts.tex
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a4b2c333
...
...
@@ -50,28 +50,93 @@
}
% Use this 'weapon entry' command to place items in the weapons table, like this:
%\weaponEntry{Name}%
%{Bonus}
%{Dam}
%{Wt.} + Init
%{Cost}
%{Knacks}
\newcounter
{
initiative
}
\newcounter
{
damage
}
\newcounter
{
cost
}
\newcommand\weaponEntry
[5]
{
\setcounter
{
initiative
}{
#4
}
\addtocounter
{
initiative
}{
3
}
% If the weight is better than the Damage, use the Weight *as* the Damage, then add 1.
\ifnum
#3>#4
\setcounter
{
damage
}{
#3
}
\else
\setcounter
{
damage
}{
#4
}
\addtocounter
{
damage
}{
1
}
\fi
\setcounter
{
cost
}{
#5
}
#1
&
\ifnum
#2>0 +
\fi
#2
&
\ifnum
#3>0 +
\fi\arabic
{
damage
}
&
\arabic
{
initiative
}
&
Str. #4
&
\ifnum
#5<1
\else
\ifnum
#5>200
\divide\value
{
cost
}
by 100
\arabic
{
cost
}
sp
\else
\arabic
{
cost
}
sp
\fi
\fi
\\
}
\newcommand
{
\weaponschart
}{
\begin{boxtable}
[p
{
.20
\textwidth
}
p
{
0.07
\textwidth
}
rrrrX]
\begin{boxtable}
[Xccccc]
\textbf
{
Improvised Weapons
}
&
\textbf
{
Bonus
}
&
\textbf
{
Dam.
}
&
\textbf
{
Initiative
}
&
\textbf
{
Min. Str.
}
&
Cost
\\\hline
\weaponEntry
{
Boulder
}{
-2
}{
0
}{
6
}{
0
}
\weaponEntry
{
Cast Iron Skillet
}{
1
}{
0
}{
1
}{
80
}
\weaponEntry
{
Chair
}{
0
}{
0
}{
1
}{
0
}
\weaponEntry
{
Club
}{
1
}{
0
}{
2
}{
0
}
\
textbf
{
Light Weapons
}
&
\textbf
{
Dam.
}
&
\textbf
{
Init.
}
&
\textbf
{
Ev.
}
&
\textbf
{
Wt.R
}
&
Cost
&
\textbf
{
Knacks
}
\\\hline
\
weaponEntry
{
Cudgel
}{
0
}{
0
}{
1
}{
0
}
Cudgel
&
+2
&
\
0
&
\
0
&
-3
&
&
Stunning Strike (page~
\pageref
{
stunningstrike
}
)
\\
\weaponEntry
{
Dagger
}{
1
}{
1
}{
0
}{
0
}
\weaponEntry
{
Firepoker
}{
1
}{
2
}{
1
}{
0
}
\weaponEntry
{
Javelin
}{
2
}{
2
}{
1
}{
880
}
\weaponEntry
{
Knife
}{
0
}{
2
}{
-2
}{
50
}
\weaponEntry
{
Log
}{
-1
}{
0
}{
0
}{
0
}
\weaponEntry
{
Rock
}{
-1
}{
0
}{
1
}{
0
}
\weaponEntry
{
Stick
}{
1
}{
0
}{
-1
}{
0
}
\end{boxtable}
Dagger
&
+1
&
\
0
&
+1
&
-4
&
60cp
&
\\
\begin{boxtable}
[XXXXXX]
Firepoker
&
+1
&
+1
&
\
0
&
-2
&
&
Finishing Blow (page~
\pagere
f
{
f
in
ishingblow
}
)
\\
\textbf
{
Standard Weapons
}
&
\textbf
{
Bonus
}
&
\textbf
{
Dam.
}
&
\textbf
{
Initiative
}
&
\textb
f
{
M
in
. Str.
}
&
Cost
\\\hline
Javelin
&
+1
&
+2
&
\
0
&
-2
&
50cp
&
\\
\weaponEntry
{
Great Axe
}{
2
}{
1
}{
3
}{
1600
}
Knife
&
+1
&
0
&
\
0
&
-4
&
40cp
&
Precise Strike (page~
\pageref
{
precisestrike
}
)
\\
\weaponEntry
{
Great Sword
}{
1
}{
1
}{
3
}{
2200
}
Log
&
+1
&
-1
&
\
0
&
-2
&
&
\\
\weaponEntry
{
Lo
n
g
Sword
}{
3
}{
0
}{
4
}{
2200
}
Rapier
&
+1
&
+2
&
+1
&
-2
&
15sp
&
\\
\weaponEntry
{
Maul
}{
1
}{
0
}{
4
}{
2200
}
Rock
&
+1
&
\
0
&
\
0
&
-5
&
&
\\
\weaponEntry
{
Rapier
}{
2
}{
2
}{
0
}{
1500
}
Stick
&
+1
&
+1
&
+1
&
-2
&
&
\\
\weaponEntry
{
Short Sword
}{
2
}{
2
}{
0
}{
1500
}
\end{boxtable}
...
...
@@ -83,7 +148,7 @@
Cast Iron Skillet
&
+2
&
\
-1
&
\
+1
&
-1/1
&
&
Adrenaline Surge (page~
\pageref
{
adrenalinesurge
}
)
\\
Chair
&
+1
&
+1
&
+1
&
1/ 3
&
\\
Chair
&
+1
&
+1
&
+1
&
1/ 3
&
&
\\
Club
&
+2
&
+1
&
+1
&
2/4
&
\\
...
...
@@ -145,7 +210,7 @@
\textbf
{
Armour
}
&
\textbf
{
\glsentrytext
{
dr
}}
&
\textbf
{
Weight
}
&
\textbf
{
Noise
}
&
\textbf
{
Price
}
\\\hline
\textbf
{
Partial
}
\\\hline
\textbf
{
Partial
}
&
&
&
&
\\\hline
Elvish
&
2
&
-2
&
0
&
3gp
\\
...
...
@@ -158,7 +223,7 @@
Plate
&
5
&
2
&
4
&
12gp
\\
\hline
\textbf
{
Complete
}
\\\hline
\textbf
{
Complete
}
&
&
&
&
\\\hline
Elvish
&
2
&
-1
&
0
&
9gp
\\
...
...
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