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Verified Commit 9cb053ca authored by Malin Freeborn's avatar Malin Freeborn
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......@@ -780,6 +780,8 @@ So when an attack is successful, the target both receives Damage and counts as \
made by big creatures can become extremely strong.
Pulling away from a web requires a \roll{Strength}{Athletics} roll, with \pgls{tn} equal to the spinner's \roll{Strength}{8}.
\pic{Roch_Hercka/conjuration_right}
\sidebox[17]{
\begin{boxtable}
\textbf{\Glsentrytext{tn}} & \textbf{Situation} \\
......@@ -813,6 +815,4 @@ Creatures with the Air Sphere can spend \pgls{mp} to add their Air Sphere to Spe
Creatures with any amount of encumbrance cannot take off.
\pic{Roch_Hercka/conjuration_right}
\end{multicols}
Subproject commit 6662842bed8b5a8c962067a17e41b7eda127ade1
Subproject commit 5e79408919134a83bc16ebe181b4df38a3f0e444
......@@ -20,8 +20,8 @@ This limit resets at the end of each \gls{interval}.
\subsubsection{Berserker}
The character can enter a bloodthirsty rage when in battle.
On the second round, they gain a +1 Bonus to \glspl{ap}.
On the third round, they gain a +1 Bonus to Damage.
On the second round, they gain a +1~Bonus to \glspl{ap}.
On the third round, they gain a +1~Bonus to Damage.
They lose the Bonuses if they spend a round without attacking.
......@@ -92,10 +92,10 @@ Those with a crossbow can reload it one round faster than normal, but the minimu
Find \nameref{crossbow} \vpageref{crossbow}.}
\subsubsection{Perfect Sneak Attack}
\index{Sneak Attack}
\index{Sneak Attacks}
Any Sneak Attacks the character completes inflicts an additional +1 Damage for each Knack they have.
Normally, Sneak Attacks inflict +2 Damage, so someone with 3 Knacks would inflict +5 Damage.
When taking someone by surprise, the character inflicts +1~Damage for each Knack they have.
Normally, sneak attacks inflict +2~Damage, so someone with this Knack and two others would inflict +5~Damage when taking someone unaware.
\subsubsection{Precise Strike}\label{precisestrike}
......@@ -106,12 +106,12 @@ The character requires 1 less to achieve \pgls{vitalShot} (covered \vpageref{vit
With this Knack they still require a score of 9 to hit but only a score of 11 to make \pgls{vitalShot}.
\end{exampletext}
Characters with this Knack can also bypass Perfect armour by rolling 6 points above the opponent's \gls{tn}.
Characters with this Knack can also bypass Perfect armour by rolling 6 points above the opponent's~\gls{tn}.
\subsubsection{Psycho}
This one doesn't fuck about, and it shows.
Sentient enemies receive a -2 Penalty when taking Morale Checks.%
Sentient enemies receive a -2~Penalty when taking Morale Checks.%
\exRef{judgement}{Judgement}{morale}
\subsubsection{Snap Draw}
......@@ -134,7 +134,7 @@ All Medicine rolls to save the character from death receive a Bonus equal to hal
\subsubsection{Weapon Master}
The character has trained long and hard with a particular weapon, such as a longsword, spear, shortbow, or rocks.
They gain +1 to their Attack Bonus when using that weapon.
They gain~+1 to their Attack Bonus when using that weapon.
\end{multicols}
......@@ -193,7 +193,7 @@ A lot of spellcasters rely solely on this type of magic to cast spells, focussin
\subsubsection{Vengeful}
The caster fuels their spells through hatred and bile.
If the character has 0~\glspl{fp} and loses a single \gls{hp} then they gain a +2 Bonus to \gls{casting}.
If the character has 0~\glspl{fp} and loses a single \gls{hp} then they gain a +2~Bonus to \gls{casting}.
If they have lost half their \gls{hp} then they instead gain a Bonus equal to the number of Knacks they have.
This Knack can only be used when there is a legitimate grievance.
......@@ -220,7 +220,7 @@ The Knack might also be used when \pgls{pc} or member of \pgls{characterPool} ha
\subsubsection{Chosen Enemy}
The character has a burning hatred and fascination for a particular type of creature.
The character gains a -2~Penalty when interacting socially with such creatures and a +1 when performing actions such as tracking them, attacking them or intimidating them.
The character gains a -2~Penalty when interacting socially with such creatures and a +1~when performing actions such as tracking them, attacking them or intimidating them.
For each Knack the player has, they may select a new chosen enemy, so those with a total of 3 Knacks may select 3 chosen enemies. Those enemies may be chosen at any time, including long after a new Knack has been bought.
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