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Unverified Commit 90d2fd9b authored by Malin Freeborn's avatar Malin Freeborn
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place marching rules

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......@@ -151,6 +151,11 @@ This includes murder, crafting poisons, selling illegal items, et c.
Working well with someone means that someone can gain a good local reputation (perhaps just among mercenaries, dodgy apothecaries, or librarians), while returning from a job with a missing man means a mark on the \gls{pc}'s reputation.
\paragraph{Placing fires} -- \roll{Intelligence}{Caving}, \tn[8].
A fire in the wrong place underground can easily choke everyone around to death, or at least until they can't think properly.
Of course, this provides an excellent weapon of war if one can do it properly.
Light the wrong type of fire, and heavy smoke will fall down a tunnel instead of rising.
\subsection{Travel}
\paragraph{Area knowledge } -- \roll{Intelligence}{Academics}.
......@@ -183,6 +188,18 @@ Nobody survives long underground unless they can tell if the ceiling might colla
\paragraph{Mending a sail} -- \roll{Dexterity}{Seafaring}.
\paragraph{Marching}
adds \pgls{fatigue} every mile over rough terrain, and two \glspl{fatigue} every mile of road, each \gls{interval}.
\index{Walking}
\index{Marching}
If \pgls{pc} has 5 \glspl{hp}, they can march for 3 miles in the morning, then rest and recuperate 3 \glspl{hp} over midday.
In the evening, they can march 3 more, and rest again at night.
Of course, if the rest of the troupe have more stamina, they might have to march further to keep up.
A smaller person, marching 8 miles in the morning would gain 4 \glspl{fatigue}, then heal only 3 over the next rest.
Each day they would accumulate 4 more \glspl{fatigue} in total.
\paragraph{Navigation open oceans} -- \roll{Intelligence}{Seafaring}, \tn[10].
\index{Navigation}
\index{Sailing}
......@@ -205,12 +222,6 @@ Nobody survives long underground unless they can tell if the ceiling might colla
Each failure margin adds 2 Miles to the journey time, so when trying to find a particular house somewhere in a forest, 10 miles away, the \gls{tn} would be 12.
If the roll is an 8, the actual journey would be 18 miles.
\paragraph{Placing fires} -- \roll{Intelligence}{Caving}, \tn[8].
A fire in the wrong place underground can easily choke everyone around to death, or at least until they can't think properly.
Of course, this provides an excellent weapon of war if one can do it properly.
Light the wrong type of fire, and heavy smoke will fall down a tunnel instead of rising.
\subsection{War \& Battery}
\paragraph{Calm an animal} -- \roll{Intelligence}{Wyldcrafting} vs animal's \roll{Wits}{Brawl}.
......
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