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Commit 8d36b9b7 authored by Malin Freeborn's avatar Malin Freeborn
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place weapon prices under the weapons

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\chapter{Combat}\index{Combat}
\label{combat}
\newcommand{\initiativechart}{
......@@ -197,82 +198,83 @@ See Chapter \ref{knacks} for a full list of Knacks.
\end{multicols}
\newcommand{\weaponschart}{
\begin{tcolorbox}[arc=1mm,tabularx={p{.20\textwidth}p{0.07\textwidth}rrrp{.30\textwidth}}]
\textbf{Light Weapons} & \textbf{Dam.} & \textbf{Init.} & \textbf{Ev.} & \textbf{Wt.R} & \textbf{Knacks} \\\hline
\begin{tcolorbox}[arc=1mm,tabularx={p{.20\textwidth}p{0.07\textwidth}rrrrp{.30\textwidth}}]
\textbf{Light Weapons} & \textbf{Dam.} & \textbf{Init.} & \textbf{Ev.} & \textbf{Wt.R} & Cost & \textbf{Knacks} \\\hline
Cudgel & +2 & \ 0 & \ 0 & -3 & Stunning Strike (page \pageref{stunningstrike}) \\
Cudgel & +2 & \ 0 & \ 0 & -3 & & Stunning Strike (page \pageref{stunningstrike}) \\
Dagger & +1 & \ 0 & +1 & -4 & \\
Dagger & +1 & \ 0 & +1 & -4 & 60cp & \\
Firepoker & +1 & +1 & \ 0 & -2 & Finishing Blow (page \pageref{finishingblow}) \\
Firepoker & +1 & +1 & \ 0 & -2 & & Finishing Blow (page \pageref{finishingblow}) \\
Javelin & +1 & +2 & \ 0 & -2 & \\
Javelin & +1 & +2 & \ 0 & -2 & 50cp & \\
Knife & +1 & 0 & \ 0 & -4 & Precise Strike (page \pageref{precisestrike}) \\
Knife & +1 & 0 & \ 0 & -4 & 40cp & Precise Strike (page \pageref{precisestrike}) \\
Log & +1 & -1 & \ 0 & -2 & \\
Log & +1 & -1 & \ 0 & -2 & & \\
Rapier & +1 & +2 & +1 & -2 & \\
Rapier & +1 & +2 & +1 & -2 & 15sp & \\
Rock & +1 & \ 0 & \ 0 & -5 & \\
\end{tcolorbox}
\begin{tcolorbox}[arc=1mm,tabularx={p{.20\textwidth}p{0.07\textwidth}p{.07\textwidth}p{.07\textwidth}p{.07\textwidth}p{.30\textwidth}}]
\begin{tcolorbox}[arc=1mm,tabularx={p{.20\textwidth}p{0.07\textwidth}rrrrp{.30\textwidth}}]
\textbf{Medium Weapons} & & & & & \\\hline
\textbf{Medium Weapons} & \textbf{Dam.} & \textbf{Init.} & \textbf{Ev.} & \textbf{Wt.R} & Cost & \textbf{Knacks} \\\hline
Boulder & +3 & -1 & \ 0 & 5/7 & Finishing Blow (page \pageref{finishingblow}) \\
Boulder & +3 & -1 & \ 0 & 5/7 & & Finishing Blow (page \pageref{finishingblow}) \\
Chair & +1 & +1 & +1 & 1/ 3 & \\
Club & +2 & +1 & +1 & 2/4 & \\
Great Axe & +3 & +1 & +1 & 3/5 & \\
Great Axe & +3 & +1 & +1 & 3/5 & 8 sp & \\
Great Sword & +2 & +1 & +2 & 3/5 & \\
Great Sword & +2 & +1 & +2 & 3/5 & 8 sp & \\
Large Rock & +2 & \ 0 & \ 0 & 4/6 & \\
Large Rock & +2 & \ 0 & \ 0 & 4/6 & & \\
Longsword & +1 & +1 & +3 & 1/3 & \\
Longsword & +1 & +1 & +3 & 1/3 & 9 sp & \\
Shortsword & +1 & +1 & +2 & -1/1 & Furious Blows (page \pageref{furiousblows}) \\
Shortsword & +1 & +1 & +2 & -1/1 & 6 sp & Furious Blows (page \pageref{furiousblows}) \\
Spear & +1 & +1 & +2 & 0/2 & First Strike (page \pageref{firststrike}) \\
Spear & +1 & +1 & +2 & 0/2 & 3 sp & First Strike (page \pageref{firststrike}) \\
Quarterstaff & \ 0 & +1 & +2 & 0/2 & First Strike (page \pageref{firststrike}) \\
Quarterstaff & \ 0 & +1 & +2 & 0/2 & 2 sp & First Strike (page \pageref{firststrike}) \\
Whip & \ 0 & +2 & \ 0 & -1/ 1 & \\
Whip & \ 0 & +2 & \ 0 & -1/ 1 & & \\
Wood Axe & +2 & \ 0 & +1 & -1/1 & \\\hline
Wood Axe & +2 & \ 0 & +1 & -1/1 & 1 sp & \\\hline
\end{tcolorbox}
\begin{tcolorbox}[arc=1mm,tabularx={p{.20\textwidth}p{0.07\textwidth}p{.07\textwidth}p{.07\textwidth}p{.07\textwidth}p{.30\textwidth}}]
\begin{tcolorbox}[arc=1mm,tabularx={p{.20\textwidth}p{0.07\textwidth}rrrrp{.30\textwidth}}]
\textbf{Heavy Weapons} & & & & & \\\hline
\textbf{Heavy Weapons} & \textbf{Dam.} & \textbf{Init.} & \textbf{Ev.} & \textbf{Wt.R} & Cost & \textbf{Knacks} \\\hline
Great Club & +4 & +1 & +1 & 5 & \\
Giant Sword & +3 & +1 & +2 & 5 & \\
Giant Sword & +3 & +1 & +2 & 5 & 15 sp & \\
Poleax & +3 & +1 & +1 & 5 & First Strike (page \pageref{firststrike}) \\\hline
Poleax & +3 & +1 & +1 & 5 & 6 sp & First Strike (page \pageref{firststrike}) \\\hline
\end{tcolorbox}
\begin{tcolorbox}[arc=1mm,tabularx={p{.20\textwidth}p{0.07\textwidth}p{.07\textwidth}p{.07\textwidth}p{.07\textwidth}p{.30\textwidth}}]
\begin{tcolorbox}[arc=1mm,tabularx={p{.20\textwidth}p{0.07\textwidth}rrrrp{.30\textwidth}}]
\textbf{Shields} & & & & & \\\hline
\textbf{Shields} & \textbf{Dam.} & \textbf{Init.} & \textbf{Ev.} & \textbf{Wt.R} & Cost & \textbf{Knacks} \\\hline
Bucklar Shield & +0 & \ 0 & +1 & -2 & Solid Defence (page \pageref{soliddefence})\\
Bucklar Shield & +0 & \ 0 & +1 & -2 & 4 sp & Solid Defence (page \pageref{soliddefence})\\
Kite Shield & +1 & \ 0 & +3 & 2/4 & Solid Defence, Dodge (page \pageref{soliddefence}) \\
Kite Shield & +1 & \ 0 & +3 & 2/4 & 8 sp & Solid Defence, Dodge (page \pageref{soliddefence}) \\
Round Shield & +1 & \ 0 & +2 & 0/2 & Solid Defence, Dodge (page \pageref{soliddefence}) \\
Round Shield & +1 & \ 0 & +2 & 0/2 & 5 sp & Solid Defence, Dodge (page \pageref{soliddefence}) \\
\end{tcolorbox}}
\weaponschart
\label{weaponschart}
\begin{multicols}{2}
......@@ -312,33 +314,29 @@ For example, if someone were to carry a long sword and a shield, they would rece
\newcommand{\armourchart}{
\begin{tcolorbox}[arc=1mm,tabularx={lcc}]
\begin{tcolorbox}[arc=1mm,tabularx={XXXX}]
Armour & \gls{dr} & Weight \\\hline
\textbf{Armour} & \gls{dr} & \textbf{Weight} & \textbf{Price} \\\hline
Elvish & 2 & -2 \\
Elvish & 2 & -2 & 20 sp \\
Padded & 2 & 1 \\
Padded & 2 & 1 & 2 sp \\
Leather & 3 & 0 \\
Leather & 3 & 0 & 10 sp \\
Chain & 4 & 1 \\
Chain & 4 & 1 & 10 sp \\
Plate & 5 & 2 \\
Plate & 5 & 2 & 10 gp \\
\end{tcolorbox}
}
\section{Armour}\index{Armour}
\begin{wraptable}{r}{.24\textwidth}
\begin{multicols}{2}
\armourchart
\end{wraptable}
\begin{multicols}{2}
\noindent
Armour defends characters by lowering incoming Damage. In game terms, armours have a \gls{dr} rating which subtracts from Damage.
......@@ -348,6 +346,9 @@ Complete armour covers the full character -- almost.
Complete armour, whether leather or plate, will come with a helmet, a neck-guard, gauntlets, shin guards, foot coverings and will overlap to protect the joints.
Perfect armour is a rating used for certain creatures which have natural armour without weak spots (such as stone giants).
\paragraph{Complete} armour adds +1 to the \gls{weightrating} and multiplies the price by 3.
Complete leather armour would have a \gls{weightrating} of 1, rather than 0, and would cost 30 sp rather than 10.
\subsection{Vitals Shots}\label{vitals}\index{Combat!Vitals Shots}
When attacking an opponent in armour, it is possible to make a shot so precise as to get a gap in a helmet, strike an opponent in the eye or slide a blade between overlapping plates. To get a Vitals Shot, one simply needs to roll high enough over the creature's regular \gls{tn} and all armour (meaning \gls{dr}) can be ignored.
......@@ -811,6 +812,23 @@ Shields, uniquely, can add their Evasion Bonus to the character's Evasion Factor
\begin{multicols}{2}
\begin{figure*}[t]
\begin{tcolorbox}[arc=1mm,tabularx={p{.3\textwidth}XXXr}]
\textbf{Projectile} & \textbf{Initiative} & \textbf{Damage} & \textbf{Weight} & \textbf{Cost} \\\hline
Crossbow & 3 & $1D6+3$ & 1/3 & {20 sp} \\
Longbow & 0 & varies & -4/-2 & {10 sp} \\
Shortbow & +2 & $1D6-1$ & -5/-3 & {5 sp} \\
Throwing knives & +1 & $1D6-1$ & -5/-3 & {100 cp} \\
\end{tcolorbox}
\end{figure*}
\noindent Projectiles have their own Skill which is bought just like the Combat Skill.
Archers roll to hit with Dexterity + Projectiles, then roll for Damage, just as with Combat.
The \gls{tn} is always 6 plus one for every five full squares away the target is.
......
......@@ -429,6 +429,8 @@ An open ended list of equipment is provided to give a basic idea of costs. The b
An average villager will make little spare money -- perhaps 10 \gls{sp} in a year if they bother to save. Sellswords can expect to make upwards to 10 gold per year if they are hired by a villagemaster. The average free trader -- a blacksmith or cloth dyer -- can expect to make 5 \gls{sp} in a month.
Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \pageref{weaponschart}.
\begin{tcolorbox}[arc=1mm,tabularx={p{.3\textwidth}XX}]
\textbf{Animal} & & \textbf{Cost} \\\hline
......@@ -443,30 +445,6 @@ An average villager will make little spare money -- perhaps 10 \gls{sp} in a yea
\end{tcolorbox}
\begin{tcolorbox}[arc=1mm,tabularx={p{.3\textwidth}XX}]
\index{Armour!Cost}
\textbf{Armour} & \textbf{Weight} & \textbf{Cost} \\\hline
Elvish, partial & 1 & 5 sp \\
Elvish, complete & 1 & 10 sp \\
Padded, partial & 1 & 2 sp \\
Leather, partial & 0 & 3 sp \\
Leather, full & 1 & 5 sp \\
Chain, partial & 1 & 10 sp \\
Chain, full & 2 & 15 sp \\
Plate, partial & 2 & 10 gp \\
Plate, complete & 3 & 30 gp \\\hline
\end{tcolorbox}
\begin{tcolorbox}[arc=1mm,tabularx={p{.3\textwidth}XX}]
\textbf{Buildings} & & \textbf{Cost} \\\hline
......@@ -535,32 +513,6 @@ An average villager will make little spare money -- perhaps 10 \gls{sp} in a yea
\end{tcolorbox}
\begin{tcolorbox}[arc=1mm,tabularx={p{.3\textwidth}XX}]
\textbf{Weapons} & \textbf{Weight} & \textbf{Cost} \\\hline
Small weapons & -1 & 50 cp \\
Medium weapon & -2 & {5 sp} \\
Shield & varies & {2 sp} \\
\end{tcolorbox}
\begin{tcolorbox}[arc=1mm,tabularx={p{.3\textwidth}XX}]
\textbf{Projectiles} & \textbf{Weight} & \textbf{Cost} \\\hline
Crossbow & 1/3 & {20 sp} \\
Longbow & -4/-2 & {10 sp} \\
Shortbow & -5/-3 & {5 sp} \\
Throwing knives & -5/-3 & {100 cp} \\
\end{tcolorbox}
\subsection{Working Beasts}
Animal stats vary, but you can use the below as a go-to standard for working animals.
......
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