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Unverified Commit 835e226f authored by Malin Freeborn's avatar Malin Freeborn
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make caving easier

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......@@ -277,13 +277,13 @@
\textbf{Miles} & \textbf{\glsentrytext{tn}} & \textbf{\Glsfmtplural{fatigue}} \\\hline
0 & 10 & 0/ 3 \\
0 & 8 & 0/ 3 \\
1 & 12 & 2/ 5 \\
1 & 10 & 2/ 5 \\
2 & 14 & 4/ 7 \\
2 & 12 & 4/ 7 \\
3 & 16 & 6/ 9 \\
3 & 14 & 6/ 9 \\
\end{boxtable}
}%
......
......@@ -122,13 +122,15 @@ Once out, all penalties vanish, except for a single \gls{fatigue}.
\makeRule{walk_underground}{Walking Underground}{Dexterity}{Caving}{8, plus 2 per mile}
Caverns offer all manner of impediments, from sudden drops to falling debris, and passages full of water.
Each mile covered inflicts \pgls{fatigue}, as usual.
\index{Spelunking!Walking}
\caveTravelChart
Each \gls{interval}, the \glspl{pc} decide how many miles they wish to cover, and make a roll.
Proper equipment, such as ropes, a harness, and a map, can add up to +3.
Proper equipment, such as ropes, good shoes, and a map, can add up to +3.
Failure results in an additional 3~\glspl{fatigue}, as the characters bang their head, twist an ankle, or bruise their arse on slippery fall.
A tie means they can see the danger coming, and choose to rest instead of taking the \glspl{fatigue}.
\subsection{Town Activities}
......
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