Strength represents a character's muscles -- their ability to endure, to take damage, lift heavy objects, march for long distances and to wield heavy weapons without penalty.
Dexterity represents someone's hand-eye coordination and natural grace.
It's used to attack, parry, block and also to aim projectile weapons.
...
...
@@ -158,7 +161,7 @@ It's used to attack, parry, block and also to aim projectile weapons.
It is slightly less visible than the other Body Attributes, but can still be seen as people are moving, especially when movement becomes difficult, as when hopping across challenging and changeable terrain.
Speed represents a character's movement, how fast they attack, how often they can attack and how quickly they can run.
\iftoggle{verbose}{%
...
...
@@ -173,13 +176,13 @@ Speed might also be used in situations where a character's muscle to weight rati
\index{Mind Attributes}
Mind Attributes determine the character's personality and how adept they are with thought-based Skills such as Academics. It is also the basis of a lot of magical ability and defences against magical abilities.
Intelligent characters understand ideas, remember, well and always come prepared.
They find their own way home and pick up new languages fluidly.
Intelligence also covers artistic endeavours and a multitude of craftsmanship, whether composing songs or forging armour, picturing the finished product ahead of time will take brains.
Where intelligence represents how well a character thinks, Wits just tells you how fast they think.
The character's ability to observe, to tell enemy from friend, to spot people hiding in the bushes, to notice an off taste in that poisoned casserole or to just spot the perfect joke for the occasion are all covered under Wits.
...
...
@@ -188,7 +191,7 @@ Wits is also the primary Attribute for resisting magical enchantments and spotti
Wits is the only Mind Attribute available to animals.
Finally, a character's ability to speak with people, make friends, speak convincingly, lead a group or barter for cheaper goods are all covered under Charisma.
Charisma also covers characters' luck, and therefore some measure of their ability to avoid being damaged, because the gods seem to love a chancer.