@@ -16,6 +16,11 @@ Okay, so you know how to make a character by now. But just for reference, let's
\item\label{sumCCatt}
Roll $2D6$ six times to determine your Attributes.
Page \pageref{randomAttributes}.
\iftoggle{aif}{
\item\label{sumCCequip}
Check why you enlisted then add the starting equipment listed.
\autopageref{enlistment_equipment}
}{}
\item\label{sumCCconcept}
Write down a concept and background culture from your campaign.
\item\label{sumCCcode}
...
...
@@ -23,8 +28,10 @@ Okay, so you know how to make a character by now. But just for reference, let's
\item\label{sumCCxp}
Spend 50 \gls{xp} on Attributes, Skills, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}).
Page \pageref{xp}.
\iftoggle{aif}{}{
\item\label{sumCCequip}
Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each. Page \pageref{start_equipment}.
}
\item\label{sumCCcoin}
Starting money is $(3D6-5)\times2^S$\gls{cp}, where S = combined levels in all Skills.
Check your lowest Attribute to see your failure, then look under your highest Attribute.
If multiple Attributes compete for lowest or highest, stop at the first.
\paragraph{Strength Failure}
\begin{itemize}
\item
\textbf{Dexterity:}
Thief!
You stole from your family, then stole from the neighbours, and finally took to snatching from slow, fat, and rich people.
But stealing from rich people is a crime, so you must repay your debt.
Your pay will be docked -- receive only half the normal payment until your commander decides you have learnt your lesson.
Begin play with a lock-picking set, three daggers, and 4 \glspl{sp}.
\item
\textbf{Speed:}
Coward!
You might at least have shouted and thrown a rock at the monster, but you just hid and cried quietly.
Now the forest has eaten our best animals.
Off you go to the \gls{guard}, to learn courage.
Begin play with four throwing-daggers, and travelling rations.
\item
\textbf{Intelligence:}
Layabout!
People like you can't just talk and recite poems all day.
Nobody cares that you can read the stars if you won't help with the work.
You think you're too good to work?
Time to put that brain to use\ldots
Begin play with a piece of chalk, a tinder-box, a mirror, 50' of rope, and writing equipment.
\item
\textbf{Wits:}
Gossiper!
While everyone else created, toiled, and cared for their animals, you set neighbour against neighbour with your incessant chatter.
Talking time is \emph{over}.
Begin play with a rapier, a dagger, a tinder-box, and a torch.
\item
\textbf{Charisma:}
Swindler!
Those people trusted you with their money.
They believed your ointments would cure gout, and the secret prayers would banish the next storm.
Now reality knocks at the door, and it won't listen to your clever stories.
Begin play with a dagger, a mirror, a pouch of unidentified seeds, and a flute.
\end{itemize}
\paragraph{Dexterity Failure}
\begin{itemize}
\item
\textbf{Strength:}
Oaf!
300 \glsentrylongpl{gp} down the drain, because you couldn't pick up a vase properly.
But there's a place they welcome heavy-handed people\ldots
Begin play with a maul, complete leather armour, three days of rations, and 50 \glspl{cp}.
\item
\textbf{Speed:}
Brigand!
Younger siblings never inherit, and none of the guilds would have you, so you took to the road before anyone could shunt you into the \gls{guard}.
The only way to survive was to band together with others, stealing what you could from good folks houses at night, and running away.
The \gls{guard} chased your group down and put them to the sword while you fled.
But you can't run forever.
So now you must join the guard.
Begin play with a javelin, partial leather armour, and 80 \glspl{cp}.
\item
\textbf{Intelligence:}
Loner!
Too smart to speak with the villagers, too useless to work for a guild.
Time to find a place in the most accepting organization in all the land\ldots
Begin play with a bag of flour, a bag of chalk, a shortsword, and a dagger.
\item
\textbf{Wits:}
Traitor!
When guards came knocking, you blamed your crimes on the others in your hovel, until the others figured out your game.
They want you gone for good, so in the end the \gls{guard} took you anyway.
Begin play with a rapier, partial leather armour, and a hidden vial of poison (deals 3 Fatigue per scene for 3 scenes).
\item
\textbf{Charisma:}
Critic!
You could tear anyone's work apart at the guild with a few comments.
With friends to jeer, you could bring anyone's work down, and you had plenty of friends.
But when time came to make your own works, they never came out quite right.
Nobody likes a critic\ldots
Begin play with a broken sword, one-complete (now partial) leather armour, and 3 \glspl{sp}.
\end{itemize}
\paragraph{Speed Failure}
\begin{itemize}
\item
\textbf{Strength:}
Fatty!
You just eat and eat, helping nobody too far from the table.
Those limited connections won't get you too far, so it's time to earn all that food.
Begin play with six rations, a great sword, partial chain, and a frying pan.
\item
\textbf{Speed:}
Klutz!
You zip about and run into people.
You climb houses, and knock off the roof.
One too many misadventures and it was time to let you fall into the clutches of the forest.
\end{itemize}
\end{multicols}
\section{And the Rest}
\begin{multicols}{2}
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@@ -943,50 +1072,47 @@ Select a Code of belief from \autoref{gods_codes}, then write down where your ch
Over in \autoref{coreRules}: \nameref{coreRules}, \autoref{xp} you can spend \glspl{xp} to build up your character's other Traits, such as Skills.
Then select some items from \autoref{goods}.
\subsection{Starting Equipment}
\label{start_equipment}
\iftoggle{aif}{}{
\subsection{Starting Equipment}
\label{start_equipment}
\index{Starting Equipment}
\label{adventuringequipment}
\iftoggle{aif}{
\index{Mission Equipment}
}{
\index{Starting Equipment}
\label{adventuringequipment}
\index{Adventuring Equipment}
}
Characters each start with one items per Skill level, and each item can be worth 10 \glspl{sp} or less.
This might include a sword, dagger, a donkey, or anything else worth 10 \gls{sp} or less.
Have a look at the goods available in \autoref{coreRules}: \nameref{coreRules}, \autoref{goods}.
If your character has Combat 1, and Caving 2, they can select 3 items.
Characters each start with one items per Skill level, and each item can be worth 10 \glspl{sp} or less.
This might include a sword, dagger, a donkey, or anything else worth 10 \gls{sp} or less.
Have a look at the goods available in \autoref{coreRules}: \nameref{coreRules}, \autoref{goods}.
If your character has Combat 1, and Caving 2, they can select 3 items.
The player can decide to replace any of these items with a generic item called \gls{adventure} equipment, and decide exactly what it is later in the game.
\Gls{adventure} equipment cannot be given away or acted upon in any way without stipulating exactly what it is.
The player can decide to replace any of these items with a generic item called \gls{adventure} equipment, and decide exactly what it is later in the game.
\Gls{adventure} equipment cannot be given away or acted upon in any way without stipulating exactly what it is.
\Gls{adventure} equipment can include any of the following items:
\begin{multicols}{2}
\begin{itemize}
\Gls{adventure} equipment can include any of the following items:
\commentary{[xshift=-7em,yshift=-4em]TCBPOSTER@title.east}{-2em,1em}{{\huge\ref{sumCCcode}:} Select a Code (\autopageref{gods_codes}) and write down a culture.}
\commentary{[xshift=-8em,yshift=4em]TCBPOSTER@equipment.south}{-7em,-3em}{\small{\huge\ref{sumCCcoin}:} Roll $3D6-5$\gls{cp} starting money, a multiply it by 2 for every Skill-dot you have.}
\iftoggle{aif}{}{
\commentary{[xshift=-8em,yshift=4em]TCBPOSTER@equipment.south}{-7em,-3em}{\small{\huge\ref{sumCCcoin}:} Roll $3D6-5$\gls{cp} starting money, a multiply it by 2 for every Skill-dot you have.}
\commentary{[xshift=5em,yshift=5em]TCBPOSTER@armoury.north west}{-1em,-2.5em}{{\huge\ref{sumCCequip}:} Take a number of pieces of equipment equal to all Skill levels added together (\autopageref{goods}).}
\commentary{[xshift=5em,yshift=5em]TCBPOSTER@armoury.north west}{-1em,-2.5em}{{\huge\ref{sumCCequip}:}\iftoggle{aif}{Check your reaons for enlisting, and take your starting equipment (\autopageref{enlistment_equipment}).}{Take a number of pieces of equipment equal to all Skill levels added together (\autopageref{goods}).}}