@@ -41,8 +41,6 @@ The day of \gls{wargod} is a day to remember war and settle disputes by fist or
\noindent The goddess of joy delights in pranks and fun of all kinds. Her holy day is in the third season of the first cycle -- a cold time when people are in need of cheering up from the cold winds, when her followers stuff snow down people's back or balance ice-plates on the tops of doors to watch them fall on friends' heads. An eclipse marks the actual day every three cycles.
Her temples are always full of home-brewed beer served by attractive men and women. Often such temples replace regular taverns.
\begin{xpchart}{\Glsentrytext{joygod}}
1 & Playing a prank \\
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@@ -73,6 +71,8 @@ Her temples are always full of home-brewed beer served by attractive men and wom
\end{xpchart}
Her temples are always full of home-brewed beer served by attractive men and women. Often such temples replace regular taverns.
\subsubsection{Spheres}
\noindent Priests of \Glsentrytext{joygod} have access to the illusion and Polymorph spheres.
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@@ -304,9 +304,6 @@ He is invoked during wedding vows and business deals.
His followers are found among the politically influential and can be some of the most zealous of religious followers.
He values obeying the law, making fair deals, being a good host and supporting the poor.
His holy day is during the second season of the second cycle.
It is considered extremely good faith to make an oath on this day, and mortally bad luck to break such an oath.
\begin{xpchart}{\Glsentrytext{justicegod}}
1 & Donating at least 1 gp to the temple. \\
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@@ -343,6 +340,9 @@ It is considered extremely good faith to make an oath on this day, and mortally
\end{xpchart}
His holy day is during the second season of the second cycle.
It is considered extremely good faith to make an oath on this day, and mortally bad luck to break such an oath.
\subsubsection{Spheres}
\noindent\Glsentrytext{justicegod}'s clerics can access the enchantment and Force spheres.
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@@ -493,9 +493,6 @@ The world is here to be lived, to be known, to be connected with. You want all t
While all the players are thinking about the next move, the \gls{gm} adds up their \gls{xp}. They defeated 6 hobgoblins and 1 ogre. Hobgoblins and ogres are worth 7 each. There were seven in total, so that means 49 \gls{xp} in total, minus one \gls{xp} per member of the group. The final result is that each character receives 15 \gls{xp} and one more \gls{xp} is left in the pot for later (because 46 cannot evenly be divided by 3). After that, each player wants a little additional \gls{xp} for following their own God or codes.